Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 81

Thread: Inventory space

  1. #51
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    No matter how much space they give us, im always going to need my mules.
    (0)

  2. #52
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Need like 1000 inventory slots on character.
    (1)

  3. #53
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Searious View Post
    I don't understand why they want to decrease inventory space.
    It may have to do with the fact that SE made a decent amount of money on players in XI who paid for an additional character, only to use them as a mule for their excess gear.
    (0)

  4. #54
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bustercucumbers View Post
    It may have to do with the fact that SE made a decent amount of money on players in XI who paid for an additional character, only to use them as a mule for their excess gear.
    Yeah but in XI you could freely send things from one character to another through the delivery service that we don't have in XIV.

    But I'm rather saddened by this, as anyone who has tried to level crafting and combat classes at the same time can understand. (Constantly sitting at just barely under 200 items)
    (2)

  5. #55
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    103
    Does SE even understand that players don't want storage options, npc's, retainers, pack chocobos etc, they want one big inventory accessible at all times from everywhere? How hard can it be?
    (7)
    What goes on in the forums stays in the forums.

  6. #56
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kiroh View Post
    Yeah but in XI you could freely send things from one character to another through the delivery service that we don't have in XIV.

    But I'm rather saddened by this, as anyone who has tried to level crafting and combat classes at the same time can understand. (Constantly sitting at just barely under 200 items)
    Don't worry. A mailing system is another one of those "to do" things that SE has addressed. They are only thinking ahead at the big profit picture when it comes to inventory slots.
    (0)

  7. #57
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Do note that the mannequin system they are adding is supposed to be essentially extra "bags" that will hold a set of gear each, and allow you to swap that whole set on through its use while also holding the gear outside of inventory and thus not taking up space.

    That said, I'd like to keep my 200 inventory as well. I don't see a huge point in having tight restrictions on what you can hold when the game has so many classes, crafts, materials and foods for you to try and haul around... and the fact we don't have to go back to our inn to job change just makes it a horrible idea that we'd have to go back there for things required by another job of ours. It's potentially a very inconvenient system for players who play most everything and want access to all their jobs at any given time.
    (3)

  8. #58
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Bustercucumbers View Post
    It may have to do with the fact that SE made a decent amount of money on players in XI who paid for an additional character, only to use them as a mule for their excess gear.
    That's messed up if that's the reason.
    (1)

  9. #59
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tibian View Post
    If you want players to have all classes leveled and actively enjoy them...
    When did they say they WANT you to have all classes leveled?


    Quote Originally Posted by Roj View Post
    Does SE even understand that players don't want storage options, npc's, retainers, pack chocobos etc, they want one big inventory accessible at all times from everywhere? How hard can it be?
    Being able to carry 200 different pairs of pants is just as unrealistic as being able to change your pants mid-battle. You people are inconsistent.
    (0)
    Last edited by Jericho; 04-06-2012 at 01:14 PM.

  10. #60
    Player
    DannyPhantom's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    16
    Character
    Danny Phantom
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    trololololololololol
    (1)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast