Quote Originally Posted by Moonlite View Post
It actually might be hurting other players. Dev team always says if we do X we can't do Y. So if NG+ is X what content did they drop or postpone to do it?.
This is the resources argument though. Yes, in pragmatism it would detract resources from something else, but no one can say that "X would be better if not for Y". Nor is there proof that they would work on X if not for Y, instead then focusing on Z. It also then gets majorly subjective. Devs spend a lot of time on savage and Ultimate, yet a small portion of players use both. The resource argument applies here. It also applies to GS, or Fates, Or EX or whatever. New glamours? Thats eating resources from some other project.

The resource point is always a mess and subjective to the point where it is almost meaningless. The true point is the devs trying to balance between what they know is gonna be more niche vs what has wide appeal. They gotta do both for the game to remain healthy. they keep putting off niche projects in favor of 'widespread appeal', theyll end up stepping on everyone's toes eventually and making things to easy/generic.

IMO, NG+ was inevitable. The game is to expansive for it not to exist. Part of the fun of a deep story is to be able to replay certain parts. The 'Unending Journey' table was only a stop gap at best. And mind you, people arent actually complaining NG+ exists. The core complaint is that it doesnt exist in a capacity they want (Namely exp). Soon as it doesnt have exp, its a 'worthless feature'. Which tells me the issue isnt with NG+, its that people want another leveling method.