You know there's already a MSQ roulette right? Why not just do it with that? Why not let it allow to replay those solo fights and even do the cutscene before and after? Why all this fuss for a ng+ when they could just rework what already exists and limit the cost?
I'm not really bothered about a ng+, im just annoyed that resources being used for a feature that will be very niche.
I'm not even sure what you're trying to say here: no i don't have to do it, but having the option to do it for rewards wouldn't be painful and it would make everyone happy: you get to replay your story, I get extra exp (maybe a challenge for revisiting X amount of story too, could be done!)
As it is ng+ is just for you and you only and nobody else, which is also FINE if it didn't draw resources from improving content that ACTUALLY needs to be taken care of, so "pray forgive me" for asking that a peasant like me could do it for other reasons.
And again, MSQ already exists and could be reworked for the same reason, with practically zero effort, and even though VN have absolutely no sense in this topic as they're not the same genre - I did bring up SWTOR so why did you disregard it? - in VN you replay the story for unlocking new paths and unlocking new endings, which is their main reason for having a "NG+", same for many rpgs nowadays (like how I replayed trails of cold steel for finishing the game with each classmate)
How many endings and paths does FFXIV allow you to go through? Exactly.
Fair enough, although BLU is a more accessible and approachable feature that a new player can have from the start as they can played from level one - and I do personally feel about it because I loved BLU when I started it but it's so mind-numbingly bad in conception that I don't even care about the new class update since it will die in a week.
On the other hand you got a story that I'm fairly certain a good bunch of people will skip in order to play the game...although I can't say really because there's no numbers of people who actually follow the story and who don't. I just finished ARR for the first time in 6 years and I don't have any problem believing that many would rather skip it up until that.
TL;DR, What I'm trying to say is, BLU is a more accessible feature than 6 trillion quests.
And about mahjong, does anyone really play it? I ask because I know it's a well known and very played game...in asia and japan, which makes me wonder why not chess? Is chess not famous enough worldwide? Or they just don't care again? ¯\_(ツ)_/¯
Then why not bring up SWTOR just like I mentioned? They're the perfect games for the comparison as both are heavily story-driven, both are MMORPGs, both have the same combat style and everything. Only thing that SWTOR doesn't have is a ng+, which is actually a pity because the game has different choices you can make which change certain quest paths and things later. Nothing too complex but it's nice to be able to play a good sith or a bad jedi and being able to choose a different path from the usual "kill kill kill!"
How many paths and choices does FFXIV have? Yep, you guessed it right!
I don't hate what I don't care, and frankly I don't care about this feature existing - even though, you know, msq roulette exists ALREADY?!. I only want it to be more approachable and accessible to everyone, and giving a few rewards isn't really a bad deal as it gives a reason for non-story followers to do them for a little bit of rewards - and redoing some of those solo fights, which aren't all bad - and those story followers to, well, follow the story again.
If this means I'm hating then i dunno, just give me a better BLU and a possible better Eureka that doesn't make me throw up and I'm cool: you keep your stuff, I get improved stuff.
But if it doesn't, then someone, somewhere, is going to be blamed!
Got it, as long as you get your stuff, you don't care if the rest of the content is broken, delayed or unfinished. Fair enough I guess.



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