Yeah, I think I read "not the main selling point" as "not really important," which wasn't what you said (my apologies for that).I never said Souls was the first series to have it, I said it was the series to popularize harder difficulties. Chrono Trigger was the first game to popularize the term "New Game +" and its version didn't include difficulty scaling at all unless you count fighting the final boss much earlier on than you're supposed to a higher difficulty.
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