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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I can see why they did it but of course could have been nice to get some rewards too :3. I imagine this feature is going to come in really handy for the story skip potions and just a feeling but something they'll do about the huge wall of story for future expansions- not sure when but I imagine it's a contested and real topic in the office. As it's going to make itself a harder sale for people just interested in the expansion that hype'd them each time they add on another expansion.

    Even if they reduce ARR down to 50 hours from ~100 you're still looking at 200+ hours to get to 6.0 and tacking on about another 50 each expansion there after. Imagine at 4 hours a week it'd take someone ~50 weeks to catch up to 6.0's starting, by the time they catch up to the content they joined for they'd be another expansion behind again lol. New game+ not only helps story skip potions have more value, and of course allow people who adore the story and want to experience it again to do so, but I think it'll be a helpful tool in the future when there is just too much "pre-requisite" for new content.

    On new game+ rewards though maybe a suggestion pre-next expansion (needs a decent bracket of time), have an event where the MSQ new game+ will reward exp once for reaching each of the milestone brackets (how they divided up the story in the new feature). Like all the exp of the quests in that milestone piled into one big gift wrap exp explosion (or some other calculated out big reward). Massively leveling one of your jobs, and the theme of the event is remembering the story for the next expansion hype (getting everyone on some sort of recall of the story for the next bit).
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    Last edited by Shougun; 09-16-2019 at 02:48 PM.