


At the moment the only story content that has those trials in it is the 2.0 ARR story, which they are not adding to be replayable in NG+ in lieu of planned story trimming by 5.3, after which it will be added to NG+ chapter select.
Originally planned to do HW, but right now if there would be no rewards i simply dont care anymore.
Lvling some other jobs would have been so nice, but nope.
What a shame.


Are you gonna seriously stand around and grind goblins and rolis when they offer like 6 exp and you need 15k to get to the next level when your lvl 50? I mean you could, but that is in no way even remotely practical. Because of this, its pointless to be fighting those mobs in NG+.
The most practical way to grind EXP in NG+ is defeating the Black Omen in reverse chronology IIRC, but thats way later in the game.
In any case, NG+ giving exp for FFXIV is predicated on 1 of 2 models:
1) NG+ will scale its exp - So if you do the first start quests, but are level 50 on a class, the exp will scale so it will award exp that is comparable to level 50 MSQ even if its only level 5 MSQ. This means finding the quest chain thats the quickest/easiest and spamming that one till 80.
2) NG+ will not scale exp - Exp will remain the same regardless of level. If this is the case, it is not like CT, because CT does not reset you back to level 1, where FFXIV would if you were to be leveling a new class. Youre not comparing like models anymore so why even then use CT as an example. CT doesnt promote you 'leveling' in NG+ on the early monsters. Then this deals with gating - Its gonna require that you wont be able to do MSQ above your class level, otherwise youd just queue into later MSQ events that are mainly text based and power level that way. Which would mean the likely way to get around gating is to repeat a quest chain until you get past the gate. This then means that people are gonna number crunch and figure out what MSQ are most optimal to power level, turning NG+ into nothing more than an expedient power leveling tool and not a means of replaying the MSQ.
Last edited by Melichoir; 09-25-2019 at 04:25 AM.





He was bolding your incorrect usage of the phrase. It's not intensive purposes. It's "for all intents and purposes".
Edit: yay phones
Last edited by Valkyrie_Lenneth; 09-25-2019 at 04:43 AM.





Wonder if the devs will talk about rewards a little bit the next time they reveal this new feature for 5.1, maybe we can have some more insight on their thoughts since they've rolled out some info.
"we're considering X, we can't do Y, because X" etc.
This is literally bone apple tea!![]()


I am fluent in crappy english and even crappier english. Pretty sure if you read through most my posts, there's a lot of junk like that. Oh well, if thats the only critique, Ill take it.



It would be nice if they offered a title or some sort of achievement based cosmetic. I'm surprised they're not offering -anything-
It's fine I guess, but definitely not what I wanted / expected when asking for this feature way way way long ago...
I don't see what your comment has to do with the fact that MMOs are designed around a group experience, will be built to cater toward that experience, and must carefully monitor/regulate the solo concessions they introduce to avoid discouraging said group experience... which was the point of my own comment.If I don't want to play with others and experience the content on my own that is my choice. Everyone plays MMO's differently. I play this like a single player game where I sometimes have to interact with others. It is not by choice.
You can "play differently" all you want, but you also don't get to be disappointed when stuff in a MMO ends up not being very solo friendly or doesn't reward a solo playstyle.
Everything that we use to level alts jobs is repeatable content and much of it is solo. I cannot fathom why this repeatable content provides no experience other than it being relatively fast IF you run around like a maniac skipping every cutscene and clicking through dialogue in which case, they could nerf the XP slightly because levelling through the story over-levels you up to Shadowbringers and the mandatory dungeons and primals would make up the rest.
I actually don't mind running regular dungeons to level but I hate deep dungeons and the queues are ridiculous for DPS, especially if you play off-peak.
What's more, there are jobs that I feel really shaky with in group content but I still want to play through the fantasy of being that job in the story. Being shaky in the few mandatory instances and picking up your skills organically is one thing but being forced to do it over and over just to have the privilege to play the story as that class is another.
Yes I could make an alt character but Square Enix thinks alts are evil and does everything in their power to make it an unattractive prospect. I thought the whole point was that we could leave alt characters behind and truly focus on one character.
Finally, why can't we have fun levelling alt jobs? There are a million guides out there telling you the most efficient and mind numbing way to do it but none of it is actually fun when you do the same thing over and over. The story is long enough and diverse enough that even if you start the whole process over when you are done, it will still feel fresh unlike everything else and for most players, it will take FAR longer than any of the other methods so again I really don't see the issue.
If there are ways to exploit the system then fix them individually. Don't spoil it for everyone playing through the story naturally.
I'm so disappointed and I hope they reconsider before ARR is released as NG+
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