


Guess what bet when they let them lvl to 80 you will be able to use then in sbh dungeons. I'm pretty sure it takes time and resources to add it unless they can just snap there fingers and have it added.You act as if NG+ is going to cut into one of the 6.0 jobs. That’s highly unlikely to be the case. Personally, I don’t think this took nearly as much resources as people are complaining about: at most, they needed to program ways to initiate the feature, and code a method of unflagging and reflagging quests during. The large bulk of the material involved in NG+ has already existed (i.e., the MSQ is already an existing asset).
As for Trusts versus Squadrons: you do know that Squadrons can’t do the ShB dungeons but the Trusts can, right? And Trusts can’t do pre-ShB, but Squadrons can do ARR/HW. That’s the different there.
Last edited by hynaku; 09-19-2019 at 03:26 PM.





I find it unlikely for that to happen any time soon. Considering they’re still locked to level 60 and can’t even do Stormblood dungeons yet.
Either way, NG+ didn’t take so much time and resources that it will impact whether 6.0 has two new jobs or not. You’re reaching with that assumption. Like with Ultimate, the vast majority of assets used in NG+ already exist. They aren’t being conjured completely from scratch.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055




But I only play Hyur and Miqo'te (this account is an alt). Therefore, adding more hair styles for the new races would be a complete waste I would never benefit from.It just be another worthless add on that I will never use. If want see old quest I would re watch them at the inn. If get nothing for doing the quests why even waste your time. How about they put there funds and add more end game content and more hair styles for the new races. They could also used funds for new game plus for a new healer class. Just like the trust system that I will never use. All ready could run dungeons with my squadron.
See how easily that reasoning can be applied to practically anything since different features will appeal to different people? Regardless, you're assuming NG+ cost significantly more than it likely did. There is precisely zero chance this impacted adding new jobs—which only occur in expansion launches.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Gotta love it when people act like something is worthless because it doesn't appeal to them personally. Well, I will never play Hrothgar so adding them must have been a waste of resources, I guess. I don't like crafting so all the new crafter content is worthless? Savage, Ultimate raids?
NG+ isn't for everyone. It's for those who want to replay the story - cutscenes, out-of-cutscene dialogue, fights and everything else - in its entirety and not because there's a carrot on a stick. And that's fine. I'll be using NG+ to play the story again many times over as different classes and maybe even races and genders over time (without having to level an alt, hallelujah) so this is a worthwhile addition to me.
There are many other things you can do in this game to feel "rewarded" and to level alt jobs.
This is off topic and will probably be spun on me again for daring to try and explain. But, yes, those things are indeed worthless to you. When developing a game though, you have to make decisions on what to add and how large the amount of players that would play such a feature and what effect it would have in the games lifespan is, cause you have limited resources. So, your resources should go to the features that most players will make use of or that will benefit the tail end life of the game. I think that in the terms on new game +, it might have been less clear what people really wanted from it. Many have different ideas of what the feature should be and it has not come to the expectation of all. It does NOT mean they don't care about story. It means they care about more than just the story.Gotta love it when people act like something is worthless because it doesn't appeal to them personally. Well, I will never play Hrothgar so adding them must have been a waste of resources, I guess. I don't like crafting so all the new crafter content is worthless? Savage, Ultimate raids?
NG+ isn't for everyone. It's for those who want to replay the story - cutscenes, out-of-cutscene dialogue, fights and everything else - in its entirety and not because there's a carrot on a stick. And that's fine. I'll be using NG+ to play the story again many times over as different classes and maybe even races and genders over time (without having to level an alt, hallelujah) so this is a worthwhile addition to me.
There are many other things you can do in this game to feel "rewarded" and to level alt jobs.
So, please let's try to move from that misrepresentation. You can like more than one thing. New game + doesn't have to be only the bare minimum for only those that want to replay the story with nothing else. If something simple like giving xp is gonna interest more players into using the feature, why should one tell them off? How is the feature gonna lose anything from it? Same goes for achievements or difficulty levels or challenges, etc. Let's try to think less in tribalist terms and more in how we can include as many people as possible.
Also because there are other things, doesn't mean there can't be more.
Last edited by Nemmar; 09-19-2019 at 07:55 PM.
Worthless to *me*, maybe, but not to *everyone*.This is off topic and will probably be spun on me again for daring to try and explain. But, yes, those things are indeed worthless to you. When developing a game though, you have to make decisions on what to add and how large the amount of players that would play such a feature and what effect it would have in the games lifespan is, cause you have limited resources. So, your resources should go to the features that most players will make use of or that will benefit the tail end life of the game. I think that in the terms on new game +, it might have been less clear what people really wanted from it. Many have different ideas of what the feature should be and it has not come to the expectation of all. It does NOT mean they don't care about story. It means they care about more than just the story.
So, please let's try to move from that misrepresentation. You can like more than one thing. New game + doesn't have to be only the bare minimum. If something simple like giving xp is gonna interest more players into using the feature, why should one tell them off. How is the feature gonna lose anything from it? Let's try to think less in tribalist terms and more in how we can include as many people as possible.
Content doesn't have to always include many people as possible. The things I mentioned don't. How many actually play Hroths or do Ultimate? Very few, especially in regards to Ultimate. NG+ just isn't for the majority of people. Adding EXP is pretty much pointless anyway - if it gives too much, it could nullify the point of things like PotD or HoH for many people. If it gives too little, then why even HAVE exp rewards in the first place? If you really want to do the story again then pitiful little exp rewards shouldn't be the deciding factor in whether or not you're truly interested. ^^
You want to level an alt job, do PotD, HoH, dungeons, FATEs, or any of the other myriad ways to level. I really, really don't think we need another way to spam exp. SE doesn't seem to think so, either.
I disagree with that. Why would you not want as many players as possible to enjoy the content? There is a large % of players who play Hroths (not as large as other races, but still considerable in the grand scheme). Challenges in-game extend it's life time, wich is why those are in. They are less about player participation but more about having long term player goals.Worthless to *me*, maybe, but not to *everyone*.
Content doesn't have to always include many people as possible. The things I mentioned don't. How many actually play Hroths or do Ultimate? Very few, especially in regards to Ultimate. NG+ just isn't for the majority of people. Adding EXP is pretty much pointless anyway - if it gives too much, it could nullify the point of things like PotD or HoH for many people. If it gives too little, then why even HAVE exp rewards in the first place? If you really want to do the story again then pitiful little exp rewards shouldn't be the deciding factor in whether or not you're truly interested. ^^
You want to level an alt job, do PotD, HoH, dungeons, FATEs, or any of the other myriad ways to level. I really, really don't think we need another way to spam exp. SE doesn't seem to think so, either.
Why do you feel it would be pointless to give XP? If you feel it gives too much, maybe it can be adjusted? I do not believe that anything will beat PotD or HoH for xp/minute. The MSQ has a lot of traveling involved. If it gives too little you feel it's pointless? Why? See, i think you feel people either play it for the story or for the xp. Can they not do it for both? It doesn't need to be the best XP/minute. Cause people are doing it for more than just the XP, i would hope.
Last edited by Nemmar; 09-19-2019 at 08:10 PM.
I've already said why playing it for the exp would be pointless. PotD, HoH, dungeons. Play those for exp. They already exist. Leveling is so hilariously easy.I disagree with that. Why would you not want as many players as possible to enjoy the content? There is a large % of players who play Hroths (not as large as other races, but still considerable in the grand scheme). Challenges in-game extend it's life time, wich is why those are in. They are less about player participation but more about having long term player goals.
Why do you feel it would be pointless to give XP? If you feel it gives too much, maybe it can be adjusted? I do not believe that anything will beat PotD or HoH for xp/minute. The MSQ has a lot of traveling involved. If it gives too little you feel it's pointless? Why? See, i think you feel people either play it for the story or for the xp. Can they not do it for both? It doesn't need to be the best XP/minute. Cause people are doing it for more than just the XP, i would hope.
You'll be doing this on a max leveled character anyway. Does your level 80 need exp?
------
And as for those asking for rewards for completing NG+ in it's entirety, why? You're literally just doing pre-existing content. It's even level-synced so no, it won't be a challenge. I don't see why every little thing has to have a reward attached to it nowadays....
Just agree to disagree. We move on. That's the end.This is off topic and will probably be spun on me again for daring to try and explain. But, yes, those things are indeed worthless to you. When developing a game though, you have to make decisions on what to add and how large the amount of players that would play such a feature and what effect it would have in the games lifespan is, cause you have limited resources. So, your resources should go to the features that most players will make use of or that will benefit the tail end life of the game. I think that in the terms on new game +, it might have been less clear what people really wanted from it. Many have different ideas of what the feature should be and it has not come to the expectation of all. It does NOT mean they don't care about story. It means they care about more than just the story.
So, please let's try to move from that misrepresentation. You can like more than one thing. New game + doesn't have to be only the bare minimum for only those that want to replay the story with nothing else. If something simple like giving xp is gonna interest more players into using the feature, why should one tell them off? How is the feature gonna lose anything from it? Same goes for achievements or difficulty levels or challenges, etc. Let's try to think less in tribalist terms and more in how we can include as many people as possible.
Also because there are other things, doesn't mean there can't be more.
Last edited by DynnDiablos; 09-19-2019 at 10:47 PM. Reason: Not worth more discussion
"The worst foe lies within the self."


Not that different from some of your responses to be honest.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




