Quote Originally Posted by Auryan View Post
Interesting information for an unverified census. Though I do have some questions and follow-up questions.
First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?

Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.

Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?

The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
I imagine he just didn't think it was important enough to follow up on after Blue Mage released, especially given how the reception went. I don't imagine those numbers would climb by any significant margin within a month or two.

It depends on the content. Savage, for example, is specifically aimed at a smaller demographic who a reasonable challenge. Bear in mind, because it shares development resources with Normal mode, it's essentially a two-for-one deal. Blue Mage, on the other hand, was intended for the casual playerbase, and released at a time where there was a massive content lull. The fact it did so poorly when there was very little happening as we wanted for Shadowbringer speaks volumes.

Like I said, context is important. Savage isn't aimed at the wider playerbase.