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  1. #21
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Duskane View Post
    Im not against but its just Blue has been "no fun allowed anywhere but over world"
    Not even the overworld. BLU's dps is so low it takes more than twice as long as other classes to beat FATES and a large majority of boss fates are Death immune. At level 50 it has no applicable purpose in the open world besides two S ranks.
    I'm not sure BLU would even be good in PotD in its current state. It'd fail dps checks on the highest floors and its heal is almost ineffective if you get knocked to critical health. RDM is just all round better.

    It was basically designed as a Carnival class and nothing else.
    (5)

  2. #22
    Player
    Skyskip's Avatar
    Join Date
    Nov 2018
    Posts
    90
    Character
    Kip Skyskip
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Took me 2 days to get BLU to max level, get all the non-primal spells, and complete the Masked Carnival + Perfect Blue title. I haven't touched it since outside of self destructing infront of new players I've introduced for the game.

    10 additional levels is just a bandaid on a job that desperately needs to be more than a circus attraction.
    (8)

  3. #23
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mansion View Post
    TL;DR : make BLU a glorified Gold Saucer mini game and let's stop talking about it as a "job"
    BLU was presented as a job not a glorified gold saucer mini game. If Square wanted a monster mini game they could have simply implemented something like the monstrosity mini-game from FF11. The fact of the matter is that once you unlock all the spells there is nothing to really do with this job. I was so excited when I got all my spells then I realized that I had nothing else to do because I completed the carnival in like 2 hours. And let me tell you the carnival isn't as fun as Square made it out to be it's pretty lackluster, so yes I want a bit of restrictions removed from BLU. There is no reason why a BLU with all their spells can't be balanced to atleast do roulettes, heck if raids is the issue just keep them out of raids but atleast let me play the other 80% of game as BLU.

    And for those that defend this limited design, please be honest with yourselves how often have you used BLU since it launched...
    (5)

  4. #24
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    and its heal is almost ineffective if you get knocked to critical health
    To be fair, you would have access to those Sustain Potions, though the rest of that is very accurate.
    (1)

  5. #25
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Brightshadow View Post
    BLU was presented as a job not a glorified gold saucer mini game. If Square wanted a monster mini game they could have simply implemented something like the monstrosity mini-game from FF11. The fact of the matter is that once you unlock all the spells there is nothing to really do with this job. I was so excited when I got all my spells then I realized that I had nothing else to do because I completed the carnival in like 2 hours. And let me tell you the carnival isn't as fun as Square made it out to be it's pretty lackluster, so yes I want a bit of restrictions removed from BLU. There is no reason why a BLU with all their spells can't be balanced to atleast do roulettes, heck if raids is the issue just keep them out of raids but atleast let me play the other 80% of game as BLU.

    And for those that defend this limited design, please be honest with yourselves how often have you used BLU since it launched...
    That's my point. The main mistake was advertising it as a job, even if it's called Limited Job, it still had the effect of rising expectations for players. My TL;DR was meant as a joke, but you get the general idea. Calling it a job was a mistake, and implementing it as it is, that's arguably a missed opportunity to make enjoyable content on a larger scale too.
    (1)

  6. #26
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Have mine at 42 and still haven't touched it. It was fun getting the spells at first but overtime the frustration really sets in. Now that we're reaching level 60 content and BLU is going to be taken into Thordan EX, Sephirot EX, Niddhog EX it's going to be so awful. The spells either need to be completely worth it or there's just no point in even trying.
    (1)

  7. #27
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    So suddenly even though it should be a solo only job (with quite a bit of instanced needed content for the skills...)we might get some kind of blue only duty? So do they mean completely new instances? Or certain old dungeons? Because if its the first then why put that much work behind something nearly death as blue, and if its the second, why suddenly give it access to duties when you wanted it to be a solo job?

    Anyway I have finally gotten it to lvl 50 to try out the carnival, which seems to be quite boring right now. Cant go much further because I still need a lot of skills from dungeons and trials..so I am far far away from trying out this "new" stuff in 5.1...also how will they make sure that the blue mages in the group will have the necessary skills to beat these duties?

    Also I really hate the RNG behind getting most of these skills..its really great content for this solo job to have a friend go with you to the primals, while you barely can do anything and hope not to die while the friend does everything. I dont want to even imagine how bad that is with a whole blue group..Who thought it was a great concept to have skills behind content that you need to be carried for.
    (0)
    Last edited by Alleo; 09-17-2019 at 12:42 AM.

  8. #28
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mansion View Post
    Cause BLU has no right to be fun!

    Joke aside, they seem to keep the same direction for BLU. Now it's difficult to say because we are not in the details yet, but if the major issues in the current BLU design are still there, that would be a complete failure for me. By this I mean :
    - Lot of redundant / useless spells for a rotation that boils down to spamming the same spells.
    -> Being able to craft a job kit out of a pull of actions for any given fight is quite a good idea in principle. The problem with BLU is that for 50 spells, the essential kit is around 5-6 spells and the other actions are almost only there because they might be used once in a precise Carnivale turn, then shelved and never to be heard of again.
    - Walls of RNG to complete the Grimoire (Primals especially)
    -> Having to queue for dungeons in a team while BLU was literally advertised as "Designed for solo-play" was weird, and they try to fix that for 5.1. But the early RNG on job quest actions in dungeons was a design failure. Then adding a low drop rate on Primal abilities just to create an artificial endgame is lazy design.
    - Boring / stale solo content (Carnivale)
    -> Each turn boils down to "what actions to use", once that is solved, there's no enjoyment to re-play those. Even if there are "achievements" for certain uses of spells.
    - No rewards for the mini-game that BLU is
    -> Poetics and Seals have little to no practical use. At least Gold Saucer mini games reward you with a valuable currency.



    TL;DR : make BLU a glorified Gold Saucer mini game and let's stop talking about it as a "job"
    Dunno how giving BLU acess to Deep Dungeon is me defending the current state of blu but ok
    (0)

  9. #29
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    The most bizarre thing about BLU to me is that it's locked out of a lot of content that would be interesting solo or make easier to solo. Deep dungeons, Diadem, Eureka.

    The second most bizarre thing is how weak it is. When I heard solo job, my thought was "can solo raids at level." Instead, it's worse at whatever role it's trying to fill that proper jobs at the same level, unless the enemy is vulnerable to death or self-destruct. Does it even have support buffs that's make it worth taking in a mixed party?

    If it doesn't get a lot stronger, it's gonna be real interesting seeing BLUs trying to beat what are imo the three hardest EX fights at level. Crutching on Shire gear I guess?
    (3)

  10. #30
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gaethan_Tessula View Post
    The most bizarre thing about BLU to me is that it's locked out of a lot of content that would be interesting solo or make easier to solo. Deep dungeons, Diadem, Eureka.

    The second most bizarre thing is how weak it is. When I heard solo job, my thought was "can solo raids at level." Instead, it's worse at whatever role it's trying to fill that proper jobs at the same level, unless the enemy is vulnerable to death or self-destruct. Does it even have support buffs that's make it worth taking in a mixed party?

    If it doesn't get a lot stronger, it's gonna be real interesting seeing BLUs trying to beat what are imo the three hardest EX fights at level. Crutching on Shire gear I guess?
    The issue for this is that BLU doesn't get any weapon damage increases. All the weapons they have only give 1 weapon damage which really kills their ability to do anything since weapon damage does a lot for damage scaling. So if anything at least give BLU weapon damage so they can actually do stuff on acceptable levels.
    (4)

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