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  1. #71
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I'm kind of curious how they're going to handle Primal abilities going forward. Are they going to keep adding them and have them as straight up upgrades to the ARR ones? Are they going to share GCDs? Will there not be new ones? I feel like it'll get bloated if they keep overlapping GCDs, but I doubt you'll be able to, say, make hotbars of nothing but OP Primal skills by the end of the game.
    (0)

  2. #72
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    What is wrong with BLU in Eureka?
    Nothing, except Eureka sucks.
    (8)

  3. #73
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    I'm kind of curious how they're going to handle Primal abilities going forward. Are they going to keep adding them and have them as straight up upgrades to the ARR ones? Are they going to share GCDs? Will there not be new ones? I feel like it'll get bloated if they keep overlapping GCDs, but I doubt you'll be able to, say, make hotbars of nothing but OP Primal skills by the end of the game.
    I think it's going to be the same as in ARR in that we'll getting six new abilities but they'll have shared cooldowns so you can only pick three of them total.
    (0)

  4. #74
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    With 5.1 increasing the level cap to 60, PotD (pre-made/solo), Daidem and the HW Map dungeons should all be accessible. Later in the patch cycle (5.3?) the level cap might be increased to 70 which should unlock HoH and Eureka.



    I believe weapon damage isn't used in the BLU damage calculations. They have a different damage formula that based on the Blue's INT and the potency of the ability. This was done so that they didn't have to create a bunch to new weapons.
    The issue I have with the blue mage's cane is SE doesnt see it as a weapon, ok fine, then give it stats like you would the any other accessory. But my main choice is since the cane is part of the blue mage gear & in the weapon slot, then treat it like a weapon. Give the cane the intial stats like INT, VIT & allow us to meld materia like critical hit, spell speed, etc.
    (4)

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