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  1. #51
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Driavna View Post
    I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.
    I partially agree with you with regards to the different demographic Savage/Ultimate tries to appeal to, but it's not like SE actively tries to only reach the hardcore people. They have tried for a while to get the general populace to try Savage, especially now with Ultimate taking the crown of "Most Difficult Content" from Savage.
    (0)

  2. #52
    Player
    HarryTipper's Avatar
    Join Date
    Feb 2018
    Posts
    37
    Character
    Philipp Zago
    World
    Twintania
    Main Class
    Warrior Lv 90
    I know i posted this in another BLU thread already, but since it's relevant again...

    (13)

  3. #53
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HarryTipper View Post
    I know i posted this in another BLU thread already, but since it's relevant again...

    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #54
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    http://forum.square-enix.com/ffxiv/t...our-support%21

    Reminder this thread exists, not like SE actually cares.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #55
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    It's funny, (well, not really) the devs didn't want to hear any criticism about BLU until they rolled-out 5.1, as if it was some big adjustment that would change people's unfavorable opinions on BLU, when most of us already knew it'd probably just be more spells (useless or otherwise), an increased level cap to include HW dungeons/trials and more Carnival gimmick trials. The Bluemage DF is nice, I guess? But not only is it a little too late but unless they give certain perks to using it aside tomestones (increased/guaranteed learn rate?), it still seems inferior to having people power you through the dungeon/fights.

    Unless they have something new (and worthwhile) about BLU in the next Live Letter about 5.1, it's pretty obvious they're just double-downing on the low-effort limited job out of stubbornness despite the massive negative feedback.
    (8)

  6. #56
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    The thoughts of a Level 30-ish BLU:
    -For a job that is suppose to be in-and-of-itself solo-content, it's kind of weird that you have to unlock abilities via dungeons and trials, things that are suppose to be done with a party.
    -I don't know if there is much of a rotation for higher level content but at lower levels, you just do your buffs and debuffs, put things to sleep, and spam one or two damaging spells.
    -At first, killing higher level things by putting them to sleep then killing them with one or two buttons feels cool but after a while, it's just spammy.
    -The rewards from the Carnival don't look that enticing to me to level the job up and do it regularly.
    -BLU looks dapper as hell though... >w>
    (3)

  7. #57
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I just don't understand the restrictions. If we're talking purely in terms of balance, shouldn't they have just prevented it from going into Savage/Ultimate (and possibly extremes, if you can make a case for that)?

    I honestly can't remember a time someone complained about a job being too busted in dungeons, of all places.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  8. #58
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gaethan_Tessula View Post
    The most bizarre thing about BLU to me is that it's locked out of a lot of content that would be interesting solo or make easier to solo. Deep dungeons, Diadem, Eureka.
    With 5.1 increasing the level cap to 60, PotD (pre-made/solo), Daidem and the HW Map dungeons should all be accessible. Later in the patch cycle (5.3?) the level cap might be increased to 70 which should unlock HoH and Eureka.

    Quote Originally Posted by SomeRandomHuman View Post
    The issue for this is that BLU doesn't get any weapon damage increases. All the weapons they have only give 1 weapon damage which really kills their ability to do anything since weapon damage does a lot for damage scaling. So if anything at least give BLU weapon damage so they can actually do stuff on acceptable levels.
    I believe weapon damage isn't used in the BLU damage calculations. They have a different damage formula that based on the Blue's INT and the potency of the ability. This was done so that they didn't have to create a bunch to new weapons.
    (0)

  9. #59
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Brightshadow View Post
    And for those that defend this limited design, please be honest with yourselves how often have you used BLU since it launched...
    That can be said for a lot of things in this game. It's pretty much the nature of a theme park MMORPG.
    Besides, enjoyment isn't only mesured by how often you did something. Not everything must have an infinite -or even long- lifespan.
    (1)

  10. #60
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Auryan View Post
    Interesting information for an unverified census. Though I do have some questions and follow-up questions.
    First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?

    Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.

    Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?

    The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
    I imagine he just didn't think it was important enough to follow up on after Blue Mage released, especially given how the reception went. I don't imagine those numbers would climb by any significant margin within a month or two.

    It depends on the content. Savage, for example, is specifically aimed at a smaller demographic who a reasonable challenge. Bear in mind, because it shares development resources with Normal mode, it's essentially a two-for-one deal. Blue Mage, on the other hand, was intended for the casual playerbase, and released at a time where there was a massive content lull. The fact it did so poorly when there was very little happening as we wanted for Shadowbringer speaks volumes.

    Like I said, context is important. Savage isn't aimed at the wider playerbase.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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