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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    http://forum.square-enix.com/ffxiv/t...our-support%21

    Reminder this thread exists, not like SE actually cares.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    It's funny, (well, not really) the devs didn't want to hear any criticism about BLU until they rolled-out 5.1, as if it was some big adjustment that would change people's unfavorable opinions on BLU, when most of us already knew it'd probably just be more spells (useless or otherwise), an increased level cap to include HW dungeons/trials and more Carnival gimmick trials. The Bluemage DF is nice, I guess? But not only is it a little too late but unless they give certain perks to using it aside tomestones (increased/guaranteed learn rate?), it still seems inferior to having people power you through the dungeon/fights.

    Unless they have something new (and worthwhile) about BLU in the next Live Letter about 5.1, it's pretty obvious they're just double-downing on the low-effort limited job out of stubbornness despite the massive negative feedback.
    (8)

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    The thoughts of a Level 30-ish BLU:
    -For a job that is suppose to be in-and-of-itself solo-content, it's kind of weird that you have to unlock abilities via dungeons and trials, things that are suppose to be done with a party.
    -I don't know if there is much of a rotation for higher level content but at lower levels, you just do your buffs and debuffs, put things to sleep, and spam one or two damaging spells.
    -At first, killing higher level things by putting them to sleep then killing them with one or two buttons feels cool but after a while, it's just spammy.
    -The rewards from the Carnival don't look that enticing to me to level the job up and do it regularly.
    -BLU looks dapper as hell though... >w>
    (3)

  4. #4
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I just don't understand the restrictions. If we're talking purely in terms of balance, shouldn't they have just prevented it from going into Savage/Ultimate (and possibly extremes, if you can make a case for that)?

    I honestly can't remember a time someone complained about a job being too busted in dungeons, of all places.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  5. #5
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Only good thing about Blue mage is self destruct.
    (6)

  6. #6
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Driavna View Post
    I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.
    Last I heard, starting from Alex, Savage is designed first, and then mechanics are stripped out or simplified for normal.

    Also, they keep trying to broaden the appeal of Savage to the general playerbase. That's why we haven't seen another Midas and Eden is probably the easiest Savage tier so far.

    Differences in demographics is a thing, but no job has 100% buy in from the playerbase and SE may actually regard BLU and limited jobs as niche content for a specific audience.

    I just don't get why BLU is so weak if limited jobs are meant to facilitate solo play. If you take away the cheesy stuff, even with major support spells up and primal skills BLU's rotation does the damage of a normal ilvl 50 job.
    (0)

  7. #7
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I glad how SE is role out the limit jobs I accept this one battle nobody will force SE to change their mind on
    (0)

  8. #8
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I'm kind of curious how they're going to handle Primal abilities going forward. Are they going to keep adding them and have them as straight up upgrades to the ARR ones? Are they going to share GCDs? Will there not be new ones? I feel like it'll get bloated if they keep overlapping GCDs, but I doubt you'll be able to, say, make hotbars of nothing but OP Primal skills by the end of the game.
    (0)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    I'm kind of curious how they're going to handle Primal abilities going forward. Are they going to keep adding them and have them as straight up upgrades to the ARR ones? Are they going to share GCDs? Will there not be new ones? I feel like it'll get bloated if they keep overlapping GCDs, but I doubt you'll be able to, say, make hotbars of nothing but OP Primal skills by the end of the game.
    I think it's going to be the same as in ARR in that we'll getting six new abilities but they'll have shared cooldowns so you can only pick three of them total.
    (0)

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