http://forum.square-enix.com/ffxiv/t...our-support%21
Reminder this thread exists, not like SE actually cares.
http://forum.square-enix.com/ffxiv/t...our-support%21
Reminder this thread exists, not like SE actually cares.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
It's funny, (well, not really) the devs didn't want to hear any criticism about BLU until they rolled-out 5.1, as if it was some big adjustment that would change people's unfavorable opinions on BLU, when most of us already knew it'd probably just be more spells (useless or otherwise), an increased level cap to include HW dungeons/trials and more Carnival gimmick trials. The Bluemage DF is nice, I guess? But not only is it a little too late but unless they give certain perks to using it aside tomestones (increased/guaranteed learn rate?), it still seems inferior to having people power you through the dungeon/fights.
Unless they have something new (and worthwhile) about BLU in the next Live Letter about 5.1, it's pretty obvious they're just double-downing on the low-effort limited job out of stubbornness despite the massive negative feedback.
The thoughts of a Level 30-ish BLU:
-For a job that is suppose to be in-and-of-itself solo-content, it's kind of weird that you have to unlock abilities via dungeons and trials, things that are suppose to be done with a party.
-I don't know if there is much of a rotation for higher level content but at lower levels, you just do your buffs and debuffs, put things to sleep, and spam one or two damaging spells.
-At first, killing higher level things by putting them to sleep then killing them with one or two buttons feels cool but after a while, it's just spammy.
-The rewards from the Carnival don't look that enticing to me to level the job up and do it regularly.
-BLU looks dapper as hell though... >w>
I just don't understand the restrictions. If we're talking purely in terms of balance, shouldn't they have just prevented it from going into Savage/Ultimate (and possibly extremes, if you can make a case for that)?
I honestly can't remember a time someone complained about a job being too busted in dungeons, of all places.
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @po_yomo on Twitter.
Only good thing about Blue mage is self destruct.
Last I heard, starting from Alex, Savage is designed first, and then mechanics are stripped out or simplified for normal.I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.
Also, they keep trying to broaden the appeal of Savage to the general playerbase. That's why we haven't seen another Midas and Eden is probably the easiest Savage tier so far.
Differences in demographics is a thing, but no job has 100% buy in from the playerbase and SE may actually regard BLU and limited jobs as niche content for a specific audience.
I just don't get why BLU is so weak if limited jobs are meant to facilitate solo play. If you take away the cheesy stuff, even with major support spells up and primal skills BLU's rotation does the damage of a normal ilvl 50 job.
I glad how SE is role out the limit jobs I accept this one battle nobody will force SE to change their mind on
I'm kind of curious how they're going to handle Primal abilities going forward. Are they going to keep adding them and have them as straight up upgrades to the ARR ones? Are they going to share GCDs? Will there not be new ones? I feel like it'll get bloated if they keep overlapping GCDs, but I doubt you'll be able to, say, make hotbars of nothing but OP Primal skills by the end of the game.
I think it's going to be the same as in ARR in that we'll getting six new abilities but they'll have shared cooldowns so you can only pick three of them total.I'm kind of curious how they're going to handle Primal abilities going forward. Are they going to keep adding them and have them as straight up upgrades to the ARR ones? Are they going to share GCDs? Will there not be new ones? I feel like it'll get bloated if they keep overlapping GCDs, but I doubt you'll be able to, say, make hotbars of nothing but OP Primal skills by the end of the game.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.