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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Voltyblast View Post
    Please, for the love of whatever deity you praise, DO NOT give them that idea!
    What is wrong with BLU in Eureka? You have a wide variety of mobs and NMs which already have various Blue magics and it would be another place where BLU magic elemental affinities could have a purpose. As long as BLU mages as not stupid and spam their Suicide moves BLU should work well in there.
    (0)

  2. #2
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    With 5.1 increasing the level cap to 60, PotD (pre-made/solo), Daidem and the HW Map dungeons should all be accessible. Later in the patch cycle (5.3?) the level cap might be increased to 70 which should unlock HoH and Eureka.



    I believe weapon damage isn't used in the BLU damage calculations. They have a different damage formula that based on the Blue's INT and the potency of the ability. This was done so that they didn't have to create a bunch to new weapons.
    The issue I have with the blue mage's cane is SE doesnt see it as a weapon, ok fine, then give it stats like you would the any other accessory. But my main choice is since the cane is part of the blue mage gear & in the weapon slot, then treat it like a weapon. Give the cane the intial stats like INT, VIT & allow us to meld materia like critical hit, spell speed, etc.
    (4)

  3. #3
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I'm holding out hope that it will be reworked as a real job in 6.0 or 7.0. Wishful thinking I know.

    Heck, they could even keep the current version and have the dungeon job start at 60 once you get there. A new kind of blue mage soulstone for blue wizard could be developed by the tribe that unlocks additional power but requires use of specific abilities. These specific abilities would be the full job versions of specific blue mage spells and they would be the only abilities possible to equip with the blue wizard stone. All of the required abilities would still need to be learned with the blue mage job before unlocking blue wizard. Later expansions would require getting blue mage leveled along with learning new abilities before then unlocking further advancememt with blue wizard.

    Just spitballig here.
    (6)
    Last edited by Mhaeric; 09-17-2019 at 01:38 AM. Reason: Spelling

  4. #4
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    They should really give us a big buff to Mighty Guard as it's very weak tank stance..

    Also give us FFXI Red Mage's convert

    "Upon usage, user's current HP and MP values are switched."

    "Amount of converted HP and MP will not exceed user's maximum HP and MP values. If the user has a lower maximum HP or MP value than the current value of the opposite stat, any "spilled over" HP or MP is lost."
    (0)

  5. #5
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I have to wonder what's going to happen two expacs from now, when the level cap is 99 or 100 and the story concludes. Is Blue Mage still going to be on Shadowbringers content?

    I suppose the people working on Blue Mage will have something of an easier time by then since they can likely just skip to Level 90 quests due to the lack of any Job Quests for 71 - 80, but still.
    (0)

  6. #6
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post
    ... the people working on Blue Mage...

    You mean the same 4 people who work on all the other 17 jobs, who're also responsible for the teased second limited job, and whatever other jobs we get on following expansions?


    Those same 4 people?
    (0)
    If you say so.

  7. 09-17-2019 02:55 AM

  8. #8
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I want to give them the benefit of the doubt and say they only did this because they were too far along the implementation already to reasonably drop their plans.
    I can only hope Yoshida is still willing to listen to the people that just want to play FFXIV with a Blue Mage. That's all we want. FFXIV, as it is. Not a walled in playpen version where we can only run certain content from 2+ years ago.
    (5)

  9. #9
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    At this point, I don't know how much more loud and clear we can tell them what we want
    (3)

  10. #10
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    367
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Oh look, significant resources pissed away because SE failed to realize nobody wanted a limited job and they're dumb enough to put in content for this instead of scrapping it entirely to rework it to a full job in 6.0/7.0. Or abandoning it completely.

    Fun
    (10)

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