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  1. #1
    Player
    Voltyblast's Avatar
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    Aug 2014
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    Character
    Rama Kagon
    World
    Balmung
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    Warrior Lv 80
    Quote Originally Posted by Shougun View Post
    More related news I'm curious if SE's plans for blue mage have shifted at all since release, or if it's full steam ahead on schedule. Without having the ability to know what the new skills and rewards are I can't say for sure but I'm concerned they're not even vaguely interested in feedback or reception of the job from outside of Japan.
    SE really doesn't follow a whole lot of feedback from US or EU forums and considering Japanese players tend to express their negative opinions much less than us, for them it looked like it was a huge success while maybe in reality they didn't like it.

    At least I think so.
    (6)

  2. #2
    Player
    Auryan's Avatar
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    Dec 2018
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    245
    Character
    Mister Feeny
    World
    Gilgamesh
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    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Hilariously, according to Lucky Bancho's unofficial census only half of the active character pool bothered to unlock it. And not even half of them reached 50. It's actually quite remarkable how badly Blue Mage performed.



    Just to put this into perspective. More characters on Aether (before the DC split) cleared Savage than characters on JP leveled Blue Mage to 50.
    Interesting information for an unverified census. Though I do have some questions and follow-up questions.
    First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?

    Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.

    Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?

    The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
    (4)

  3. #3
    Player
    Driavna's Avatar
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    Sep 2013
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    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Auryan View Post
    Interesting information for an unverified census. Though I do have some questions and follow-up questions.
    First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?

    Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.

    Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?

    The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
    I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.
    (4)

  4. #4
    Player
    Auryan's Avatar
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    Dec 2018
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    Mister Feeny
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    Gilgamesh
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    Summoner Lv 90
    Quote Originally Posted by Driavna View Post
    I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.
    I partially agree with you with regards to the different demographic Savage/Ultimate tries to appeal to, but it's not like SE actively tries to only reach the hardcore people. They have tried for a while to get the general populace to try Savage, especially now with Ultimate taking the crown of "Most Difficult Content" from Savage.
    (0)

  5. #5
    Player
    HarryTipper's Avatar
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    Feb 2018
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    37
    Character
    Philipp Zago
    World
    Twintania
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    Warrior Lv 90
    I know i posted this in another BLU thread already, but since it's relevant again...

    (13)

  6. #6
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
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    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HarryTipper View Post
    I know i posted this in another BLU thread already, but since it's relevant again...

    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Auryan View Post
    Interesting information for an unverified census. Though I do have some questions and follow-up questions.
    First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?

    Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.

    Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?

    The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
    I imagine he just didn't think it was important enough to follow up on after Blue Mage released, especially given how the reception went. I don't imagine those numbers would climb by any significant margin within a month or two.

    It depends on the content. Savage, for example, is specifically aimed at a smaller demographic who a reasonable challenge. Bear in mind, because it shares development resources with Normal mode, it's essentially a two-for-one deal. Blue Mage, on the other hand, was intended for the casual playerbase, and released at a time where there was a massive content lull. The fact it did so poorly when there was very little happening as we wanted for Shadowbringer speaks volumes.

    Like I said, context is important. Savage isn't aimed at the wider playerbase.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Auryan's Avatar
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    Dec 2018
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    Mister Feeny
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    Gilgamesh
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    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    I imagine he just didn't think it was important enough to follow up on after Blue Mage released, especially given how the reception went. I don't imagine those numbers would climb by any significant margin within a month or two.

    It depends on the content. Savage, for example, is specifically aimed at a smaller demographic who a reasonable challenge. Bear in mind, because it shares development resources with Normal mode, it's essentially a two-for-one deal. Blue Mage, on the other hand, was intended for the casual playerbase, and released at a time where there was a massive content lull. The fact it did so poorly when there was very little happening as we wanted for Shadowbringer speaks volumes.

    Like I said, context is important. Savage isn't aimed at the wider playerbase.
    Given what reception? From whom? The forum? Reddit? They only represent themselves and not the player base as a whole. Of course you should take into account people who pick up content at a later date. I mean it happens for Savage and Eureka for example. Why not BLU?

    Yes, it depends on the content. Not all content are meant to appeal to everyone. I do take an issue on how you're creating false categories to arbitrarily split BLU and Savage. You can just as easily call Savage (and any content for that matter) as "something to do" when during a content drought. I remember hearing that criticism towards Eureka too. Huh, it's funny that BLU and Eureka can be called as disposable content, but not Savage or Ultimate. I'm guessing something to do with 'niches', right?

    What do you mean that Savage isn't aimed at the general playerbase? They have tried for a while to get more people to do it, and not just the hardcore few. With Ultimate out, they have been trying to make it even more accessible for the casual player. I can't tell you if that's working, since I don't have the numbers. But at least I'm not jumping the gun and calling the attempt a failure and encouraging SE to abandon ship and focus on more popular things that I like.

    The fact is that despite fulfilling a niche, Savage and Ultimate are still done by a select few, despite SE trying to make it appealing to a wider audience, yet you're not calling that a failure and waste of time and development. You're even rationalizing it by mentioning how relatively cheap it is to develop Savage/Ultimate, while not giving BLU the same benefit (BLU learns skills that are already in-game, borrows gear from casters, no weapon stats, no need for balance, etc). Why do you suppose that is?
    (2)
    Last edited by Auryan; 09-17-2019 at 02:55 PM.

  9. #9
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,613
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    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Auryan View Post
    Given what reception? From whom? The forum? Reddit? They only represent themselves and not the player base as a whole. Of course you should take into account people who pick up content at a later date. I mean it happens for Savage and Eureka for example. Why not BLU?

    Yes, it depends on the content. Not all content are meant to appeal to everyone. I do take an issue on how you're creating false categories to arbitrarily split BLU and Savage. You can just as easily call Savage (and any content for that matter) as "something to do" when during a content drought. I remember hearing that criticism towards Eureka too. Huh, it's funny that BLU and Eureka can be called as disposable content, but not Savage or Ultimate. I'm guessing something to do with 'niches', right?

    What do you mean that Savage isn't aimed at the general playerbase? They have tried for a while to get more people to do it, and not just the hardcore few. With Ultimate out, they have been trying to make it even more accessible for the casual player. I can't tell you if that's working, since I don't have the numbers. But at least I'm not jumping the gun and calling the attempt a failure and encouraging SE to abandon ship and focus on more popular things that I like.

    The fact is that despite fulfilling a niche, Savage and Ultimate are still done by a select few, despite SE trying to make it appealing to a wider audience, yet you're not calling that a failure and waste of time and development. You're even rationalizing it by mentioning how relatively cheap it is to develop Savage/Ultimate, while not giving BLU the same benefit (BLU learns skills that are already in-game, borrows gear from casters, no weapon stats, no need for balance, etc). Why do you suppose that is?
    The fact that even in-game Blue Mage were nigh non-existent less than a week after its release? While the forums, reddit and discord communities don't make up a large portion of the community, whenever opinions are extremely lop-sided, they tend to be what the community feels overall. That reception alongside these unofficial census is more than enough data to suggest Blue Mage performed quite poorly. Key word being suggest. It isn't definitive nor did I say otherwise.

    You could. You'd also be mistaken. Since you bring up Ultimate. That content was exclusively designed for the 1% and arguably exceeded its niche when you consider it attracted more Twitch viewership than any other content in this game's entire life. And it cost the dev team very little as it reused almost everything. Basically, it was huge value due to its low cost and what it set out to accomplish. Savage aims for a higher demographic but falls under a similar niche, yes. You are ignored my mention that Savage shares development with Normal. As one essentially has slightly more mechanics and higher scaling. Only Titan this tier had an entirely unique phase. Put simply, they're developing Normal mode and Savage together.

    Furthermore, the Savage tier was no longer new in 4.5. By the time Blue Mage released, Savage was 15-16 weeks old. It's a bit disingenuous compare the two as "something to do" when one just released as a brand new piece of content the game hadn't done before while the other had been out for nearly four months.

    Trying to attract more people do Savage isn't the same as trying make it appeal to the general playerbase. This is entire game is decidedly casual minded, thus Savage will never appeal to the greater majority nor has it ever been intended to. They're targeting a midcore scene, which they have since Creator. Funny enough, you bring up Eureka yet the dev team outright acknowledged they designed Pagos for the "narrow elite player-base to go deeper." Which they admitted was a poor decision in hindsight, and likely what led to such divisive opinions regarding said content.

    You're trying to create a correlation that do not exist. SE only made Savage appeal to a wide raid audience not the general playerbase. And they expressly stated Ultimate was only meant for those seeking a significantly harder challenge. It was never intended for anyone but the more hardcore players. Blue Mage does not fall into either category, thereby making them not comparable.
    (10)
    Last edited by ForteNightshade; 09-17-2019 at 11:56 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    Auryan's Avatar
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    Dec 2018
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    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    -snip-
    Non-existent less than a week? Based on what? Your intuition? Anecdotes? That's just a gut feeling, an opinion. Contrary to your point of view, I saw a lot of BLU activity for a month. Yet I wouldn't suggest that BLU was a resounding success, because that's just based on my skewed perspective.

    You're trying to have your cake and eat it too. You stated flat-out that BLU "performed badly" and used an unverified census to prop up your dislike of the content. Now you're trying to create deniability by saying you were only "suggesting"? Okay, sure.

    I wasn't actually comparing the number of people still doing Savage come 4.5 with BLU. I was comparing the rates of completion for Savage from 4.4 all the way to 4.5 with BLU. That Savage/Ultimate had a small number of people doing it, and even less completing it in the span of months. That's okay though, since it's 'niche'. While side activity like BLU isn't 'niche' and thus has to be <this level of> popular to justify its existence, for some reason? But okay, I'll concede in saying that Savage/Ultimate have a distinct purpose for a subset of the player base. Though I wasn't suggesting that Savage will ever appeal to a majority of players. I don't think any content, besides the MSQ and maybe GS actually reaches a majority of player participation. Because like you said, XIV is a casual, theme park MMO that offers something for everyone. And not everyone will take try out or like every attraction.

    Then why not do a more appropriate comparison of content. Let's say...DoL/DoH vs. BLU. It's been two months after ShB's release. What do you think the numbers are for the adoption and completion rate (to lvl 80) of the gatherers? Are these numbers what we can be considered "successful"? And are these numbers comparable to BLU's completion from mid Jan to mid March?

    Well obviously, no one but SE knows, but it's an interesting comparison to bring up since these two are/were like you said, "aimed at the general player base" and "new piece of content." Unless of course DoH/DoL are also 'niche', while BLU isn't, again.

    And you're Pagos' statement, while you summed it up correctly, it doesn't actually mean what you think it means. The appeal for Pagos isn't the same for Savage/Ultimate. Where Savage appealed to the elites' desire for difficult encounters, Pagos was an appeal to the elites' tolerance and like for grinding; a throwback to old MMO's like XI. I mean, I did Pagos with few issues, completed Hydatos and BA, yet never set foot in Ultimate. I'm not that kind of "elite", I guess.
    (1)

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