




SE:Hilariously, according to Lucky Bancho's unofficial census only half of the active character pool bothered to unlock it. And not even half of them reached 50. It's actually quite remarkable how badly Blue Mage performed.
Just to put this into perspective. More characters on Aether (before the DC split) cleared Savage than characters on JP leveled Blue Mage to 50.
Seriously though, those numbers are quite a statement if they are indeed accurate.





That the coffee mug changes colors, eyes lose fire reflection, door seems to go missing, and the smoke goes an opposite direction..... I can't. . lol.
More related news I'm curious if SE's plans for blue mage have shifted at all since release, or if it's full steam ahead on schedule. Without having the ability to know what the new skills and rewards are I can't say for sure but I'm concerned they're not even vaguely interested in feedback or reception of the job lol.
Even iirc they were like "most people love blue mage" last time we heard them talk about perception of the job (which was a while ago)- if that's true I wonder how they got that info since most of what I see on the social media isn't unadulterated love, but perhaps that is the natural nature of social media.
Last edited by Shougun; 09-17-2019 at 07:11 AM.





SE really doesn't follow a whole lot of feedback from US or EU forums and considering Japanese players tend to express their negative opinions much less than us, for them it looked like it was a huge success while maybe in reality they didn't like it.More related news I'm curious if SE's plans for blue mage have shifted at all since release, or if it's full steam ahead on schedule. Without having the ability to know what the new skills and rewards are I can't say for sure but I'm concerned they're not even vaguely interested in feedback or reception of the job from outside of Japan.
At least I think so.
Interesting information for an unverified census. Though I do have some questions and follow-up questions.Hilariously, according to Lucky Bancho's unofficial census only half of the active character pool bothered to unlock it. And not even half of them reached 50. It's actually quite remarkable how badly Blue Mage performed.
Just to put this into perspective. More characters on Aether (before the DC split) cleared Savage than characters on JP leveled Blue Mage to 50.
First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?
Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.
Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?
The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.


I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.Interesting information for an unverified census. Though I do have some questions and follow-up questions.
First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?
Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.
Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?
The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
I partially agree with you with regards to the different demographic Savage/Ultimate tries to appeal to, but it's not like SE actively tries to only reach the hardcore people. They have tried for a while to get the general populace to try Savage, especially now with Ultimate taking the crown of "Most Difficult Content" from Savage.I will say something about savage and ultimate: is recycled content from normal mode and old fights. I know there are a few differences here and there but I don't think can be compared, mainly because I'm pretty sure BLU was aimed to the general public while savage/ultimate is aimed to a very specific demographic.




I imagine he just didn't think it was important enough to follow up on after Blue Mage released, especially given how the reception went. I don't imagine those numbers would climb by any significant margin within a month or two.Interesting information for an unverified census. Though I do have some questions and follow-up questions.
First one. The data goes back to last February, correct? A month or so after BLU was added in 4.5.1. Does the data take into account late adopters? Why not do a tally of the number of unlocked and completed BLUs after two months+ instead of barely a month?
Second question. What are the criteria for something to be considered "successful"? 100% adoption and completion rates? That's crazy. 80%? I don't think so. Does it have to compete completion wise with expansion jobs like SAM and RDM? Or given its status as side activity will have to be compared to other content like GS/Eureka/DoH/DoL? Apples and apples, and some such.
Third question. You touched on Savage. Something less than 10% of the entire base participates, let alone completes. By your conclusion regarding BLU, shouldn't they then focus on content that is more popular than something as niche and "poor performing" as Savage?
The data only tells me so much, but I'm missing context to put it all into perspective. And without that I'm only expressing my preconceived biases. And that just won't do.
It depends on the content. Savage, for example, is specifically aimed at a smaller demographic who a reasonable challenge. Bear in mind, because it shares development resources with Normal mode, it's essentially a two-for-one deal. Blue Mage, on the other hand, was intended for the casual playerbase, and released at a time where there was a massive content lull. The fact it did so poorly when there was very little happening as we wanted for Shadowbringer speaks volumes.
Like I said, context is important. Savage isn't aimed at the wider playerbase.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Given what reception? From whom? The forum? Reddit? They only represent themselves and not the player base as a whole. Of course you should take into account people who pick up content at a later date. I mean it happens for Savage and Eureka for example. Why not BLU?I imagine he just didn't think it was important enough to follow up on after Blue Mage released, especially given how the reception went. I don't imagine those numbers would climb by any significant margin within a month or two.
It depends on the content. Savage, for example, is specifically aimed at a smaller demographic who a reasonable challenge. Bear in mind, because it shares development resources with Normal mode, it's essentially a two-for-one deal. Blue Mage, on the other hand, was intended for the casual playerbase, and released at a time where there was a massive content lull. The fact it did so poorly when there was very little happening as we wanted for Shadowbringer speaks volumes.
Like I said, context is important. Savage isn't aimed at the wider playerbase.
Yes, it depends on the content. Not all content are meant to appeal to everyone. I do take an issue on how you're creating false categories to arbitrarily split BLU and Savage. You can just as easily call Savage (and any content for that matter) as "something to do" when during a content drought. I remember hearing that criticism towards Eureka too. Huh, it's funny that BLU and Eureka can be called as disposable content, but not Savage or Ultimate. I'm guessing something to do with 'niches', right?
What do you mean that Savage isn't aimed at the general playerbase? They have tried for a while to get more people to do it, and not just the hardcore few. With Ultimate out, they have been trying to make it even more accessible for the casual player. I can't tell you if that's working, since I don't have the numbers. But at least I'm not jumping the gun and calling the attempt a failure and encouraging SE to abandon ship and focus on more popular things that I like.
The fact is that despite fulfilling a niche, Savage and Ultimate are still done by a select few, despite SE trying to make it appealing to a wider audience, yet you're not calling that a failure and waste of time and development. You're even rationalizing it by mentioning how relatively cheap it is to develop Savage/Ultimate, while not giving BLU the same benefit (BLU learns skills that are already in-game, borrows gear from casters, no weapon stats, no need for balance, etc). Why do you suppose that is?
Last edited by Auryan; 09-17-2019 at 02:55 PM.

I won't play BLU anymore until they increase at least Skill Learning Rate, it's abusive low right now. The job is already useless and don't give any motivation to play with, because not even Squadrons you can register without a pre made party, and then you must waste hours trying to learn some skill.
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