I think that's what's going to happen too. For several expansions now SE has been trying to fight against the mindset that you need to have all crafters leveled to be successful, and while they kind of did better with that in Stormblood with making specialist actions really good, the fact remains that there's still essential skills that were locked behind craft specializations.

There's also some definite bloat that needs to be addressed. At 37 base skills, plus 10 specialist skills, plus 10 more cross class skills, it's insanity. I don't need 57 skills to complete a craft. Most aren't being used, or if they are used it's in really rare situations, generally because I messed up somewhere.