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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    It's not in a bad position where it is now. I mean you can't change jobs when Enmity is generated and you can't change gear in active mode and that nips most of the problems in the bud. I suppose they could make it where you can't change jobs/gear in instances or dungeons too, but that might open up another can of worms.

    For example, your tanks been away from town all day, your in Cutters Cry and his armor breaks. He can't swap to another piece of armor and his pal who has 50 Armorer can't switch over to fix his stuff, so now the groups stuck with a tank wearing broken gear.

    It might be a more extreme example, but truth is your not going create any kind of system that does not have it's own kinds of problems, nor a system that everyone is going to be pleased with. As it stands I think it's a good balance, and as slow as the UI is in this game I would think Active Gear Swapping would only compound the problem.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    8
    Quote Originally Posted by SwordCoheir View Post
    It's not in a bad position where it is now. I mean you can't change jobs when Enmity is generated and you can't change gear in active mode and that nips most of the problems in the bud. I suppose they could make it where you can't change jobs/gear in instances or dungeons too, but that might open up another can of worms.

    For example, your tanks been away from town all day, your in Cutters Cry and his armor breaks. He can't swap to another piece of armor and his pal who has 50 Armorer can't switch over to fix his stuff, so now the groups stuck with a tank wearing broken gear.

    It might be a more extreme example, but truth is your not going create any kind of system that does not have it's own kinds of problems, nor a system that everyone is going to be pleased with. As it stands I think it's a good balance, and as slow as the UI is in this game I would think Active Gear Swapping would only compound the problem.
    I guess one of the things I'm trying to get at, is that most mages are never in active mode. They have it the easiest to swap gear durring fights. Brd's can be the same way if they are more support than DD. I would like to see some kind of actual balance for all pt members.

    Maybe they could have it where if one pt member was engaged, the entire group would be considered "Active". Also in an instanced fight where a person dies or leaves the area, the mob still has some hate towards the rest of the group and doesn't auto reset and leave everyone alone.
    (0)