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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sortis View Post
    Instead of making the content easier they kept it insanely hard to the point where we had to abuse game mechanics and borderline cheat just to complete it. It's called balancing and I would like for XIV to know the word well.
    Actually you have it the other way around, they had to make things stupidly difficult in a straightforward fashion because people abused broken game mechanics that they didn't bother to fix when they were repeatedly pointed out back in 04/05. Now they don't have the staff to do anything about it, shot themselves in the foot much? I do blame Tanaka for letting it get out of hand due to his teams lazyness, but I also blame players because lets face it were notorious for seeking out things that give us advantages even at the cost of challenge just for the sake of profit.

    NIN was a prime example of this actually, because broken defensive mechanics worked against a PLD when it came to holding hate and taking damage. The fact NIN had the same hate grabbing abilities as PLD, didn't lose hate from losing shadows (although was fixed later on), and totally negate damage by Utsusemi / high evasion let things become easy-mode on alot of endgame activities because alot of players like profit with the least amount of effort. Although I couldn't blame them in some cases the drop rates were abysmal in XI and lots of players went to easy-mode to speed up kills just so they could move onto other things.

    As for the gear-swapping, that's a big HELL NO for me. Min/Maxing one set of gear per job/situation is more than enough for me. I'd rather not have to spend endless hours toiling for one piece of gear, that minorly boosts some action with marginal results that only gets used once or twice every event.
    (4)
    Last edited by SwordCoheir; 03-24-2012 at 03:49 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by SwordCoheir View Post
    Actually you have it the other way around, they had to make things stupidly difficult in a straightforward fashion because people abused broken game mechanics that they didn't bother to fix when they were repeatedly pointed out back in 04/05. Now they don't have the staff to do anything about it, shot themselves in the foot much? I do blame Tanaka for letting it get out of hand due to his teams lazyness, but I also blame players because lets face it were notorious for seeking out things that give us advantages even at the cost of challenge just for the sake of profit.

    NIN was a prime example of this actually, because broken defensive mechanics worked against a PLD when it came to holding hate and taking damage. The fact NIN had the same hate grabbing abilities as PLD, didn't lose hate from losing shadows (although was fixed later on), and totally negate damage by Utsusemi / high evasion let things become easy-mode on alot of endgame activities because alot of players like profit with the least amount of effort. Although I couldn't blame them in some cases the drop rates were abysmal in XI and lots of players went to easy-mode to speed up kills just so they could move onto other things.

    As for the gear-swapping, that's a big HELL NO for me. Min/Maxing one set of gear per job/situation is more than enough for me. I'd rather not have to spend endless hours toiling for one piece of gear, that minorly boosts some action with marginal results that only gets used once or twice every event.
    Agreed, although it matters not the reasons, one could argue both points very well. What matters is now that we have a good game here, we can't let them make the same mistakes, happy to have vocal players like yourself that "get it". /salute
    (2)