False, everyone is the "hardcore". When top notch players pick up on doing a thing, the less skilled players will as well in an attempt to step up their game, and it becomes the standard way of playing the game.
I still don't see the issue with it becoming the norm. It would require you to play the game more to obtain more items. Is that an issue? I think not.
http://mercsxiv.enjin.com/home
Acquiring more items? Not an issue.
Dumb macros, dumb mechanic, elitism, obtuse mechanic, and realistically speaking zero option in gear choice? That is an issue.
1. It is already optimal to use macros in this game, I don't see your point.
2. I fail to understand how the mechanic is dumb when it offers so much.
3. Elitism will exist whether gear swapping does or not.
4. how is the mechanic obtuse?
5. If you're trying to optimize you character now you have zero option in gear choice. There is and always will be a predefined optimal setup for every class/job.
http://mercsxiv.enjin.com/home
Gear swap macros are dumb.
What does it offer, besides itself as a mechanic?2. I fail to understand how the mechanic is dumb when it offers so much.
It promotes MORE elitism than normal. That is never a good thing.3. Elitism will exist whether gear swapping does or not.
Because it naturally is? It's not difficult for you or I to understand how it works or why it's a necessary thing because we've already used it in FFXI.4. how is the mechanic obtuse?
Those exact same set ups are also present with in-combat gear swapping. Cookie cutter builds are unavoidable. Except unlike now, where you have to make a conscious decision to bring appropriate gear to an encounter, to remember to equip it before the encounter, or to do min-maxing with whatever gear you do have for the best set up... gear swapping makes for the simplest non-choice of them all: bring everything, because you can just swap it in whenever you want and there is no drawback to anything.5. If you're trying to optimize you character now you have zero option in gear choice. There is and always will be a predefined optimal setup for every class/job.
1. That's your opinion.Gear swap macros are dumb.
What does it offer, besides itself as a mechanic?
It promotes MORE elitism than normal. That is never a good thing.
Because it naturally is? It's not difficult for you or I to understand how it works or why it's a necessary thing because we've already used it in FFXI.
Those exact same set ups are also present with in-combat gear swapping. Cookie cutter builds are unavoidable. Except unlike now, where you have to make a conscious decision to bring appropriate gear to an encounter, to remember to equip it before the encounter, or to do min-maxing with whatever gear you do have for the best set up... gear swapping makes for the simplest non-choice of them all: bring everything, because you can just swap it in whenever you want and there is no drawback to anything.
2. It offers higher potential damage output and a higher variety of gear.
3. Don't play with elitists if you don't like them.
4. I had zero trouble understanding gear swapping in FFXI, it's actually very simple.
5. This logic only applies for the first time fighting something. Once you realize after the first fight what is optimal to bring you only need to bring that gear.
http://mercsxiv.enjin.com/home
And of the majority.
And? Why does this matter? Why not ask for better stats on gear, lower monster defense, or higher skill damage instead?2. It offers higher potential damage output.
Elitism is the norm. It's not avoidable.3. Don't play with elitists if you don't like them.
Neither did I, but that does not make it any less obtuse and annoying.4. I had zero trouble understanding gear swapping in FFXI, it's actually very simple.
Well if you want to have a philosophical debate about what choices are then the same logic then also extends to gear swapping. Everything becomes a routine. Start with MP gear, blow off excess MP, switch to normal/damage gear, use MP, switch to conservative gear when low on MP or need to recover. Fire spell? Fire damage gear. Healing spell? Healing gear. Those are not choices.5. This logic only applies for the first time fighting something. Once you realize after the first fight what is optimal to bring you only need to bring that gear.
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