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  1. #1
    Player
    Isaaru's Avatar
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    Mar 2011
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    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Molly_Millions View Post
    that problems that it creates are manyfold:
    1. inventory space issues
    2. characters flashing
    3. it becomes the norm and people who don't want to do it are "gimped"
    4. it's a bad design choice, the reason it was in XI was because of poor stats on gear (a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.)
    5. it slows down the pace of battle
    1. Correct.
    2. We do not know if there will be character flashing with the new engine.
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.

    So... the only problem is inventory space. Cool.

    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    (1)
    Last edited by Isaaru; 03-23-2012 at 06:58 AM.
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  2. #2
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Isaaru View Post
    1. Correct.
    2. We do not know if there will be character flashing with the new engine.
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.

    So... the only problem is inventory space. Cool.

    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    Mannequin system /o/

    Space issue solved yay~
    (1)

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  3. #3
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NarikoStar View Post
    Mannequin system /o/

    Space issue solved yay~
    not if we only get 1 mannequin per job/class. if that is the case, then gear swapping puts us back at square one.
    (3)

  4. #4
    Player
    NarikoStar's Avatar
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    Aug 2011
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    Limsa Lominsa
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    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    not if we only get 1 mannequin per job/class. if that is the case, then gear swapping puts us back at square one.
    This is very true- I'm giving an option if they /ever/ did go the gear swapping way which is the only way I can see them logically adding it into the system.
    But since we won't have any idea how it will completely work till 2.0 we'll have to wait and see ;<
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  5. #5
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    False, everyone is the "hardcore". When top notch players pick up on doing a thing, the less skilled players will as well in an attempt to step up their game, and it becomes the standard way of playing the game.
    (3)

  6. #6
    Player
    Isaaru's Avatar
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    Mar 2011
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    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Wolfie View Post
    False, everyone is the "hardcore". When top notch players pick up on doing a thing, the less skilled players will as well in an attempt to step up their game, and it becomes the standard way of playing the game.
    I still don't see the issue with it becoming the norm. It would require you to play the game more to obtain more items. Is that an issue? I think not.
    (1)
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  7. #7
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    I still don't see the issue with it becoming the norm. It would require you to play the game more to obtain more items. Is that an issue? I think not.
    Acquiring more items? Not an issue.

    Dumb macros, dumb mechanic, elitism, obtuse mechanic, and realistically speaking zero option in gear choice? That is an issue.
    (3)

  8. #8
    Player
    Isaaru's Avatar
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    Mar 2011
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    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Wolfie View Post
    Acquiring more items? Not an issue.

    Dumb macros, dumb mechanic, elitism, obtuse mechanic, and realistically speaking zero option in gear choice? That is an issue.
    1. It is already optimal to use macros in this game, I don't see your point.
    2. I fail to understand how the mechanic is dumb when it offers so much.
    3. Elitism will exist whether gear swapping does or not.
    4. how is the mechanic obtuse?
    5. If you're trying to optimize you character now you have zero option in gear choice. There is and always will be a predefined optimal setup for every class/job.
    (0)
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  9. #9
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    1. It is already optimal to use macros in this game, I don't see your point.
    Gear swap macros are dumb.

    2. I fail to understand how the mechanic is dumb when it offers so much.
    What does it offer, besides itself as a mechanic?

    3. Elitism will exist whether gear swapping does or not.
    It promotes MORE elitism than normal. That is never a good thing.

    4. how is the mechanic obtuse?
    Because it naturally is? It's not difficult for you or I to understand how it works or why it's a necessary thing because we've already used it in FFXI.

    5. If you're trying to optimize you character now you have zero option in gear choice. There is and always will be a predefined optimal setup for every class/job.
    Those exact same set ups are also present with in-combat gear swapping. Cookie cutter builds are unavoidable. Except unlike now, where you have to make a conscious decision to bring appropriate gear to an encounter, to remember to equip it before the encounter, or to do min-maxing with whatever gear you do have for the best set up... gear swapping makes for the simplest non-choice of them all: bring everything, because you can just swap it in whenever you want and there is no drawback to anything.
    (6)

  10. #10
    Player
    Isaaru's Avatar
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    Mar 2011
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    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Wolfie View Post
    Gear swap macros are dumb.



    What does it offer, besides itself as a mechanic?



    It promotes MORE elitism than normal. That is never a good thing.



    Because it naturally is? It's not difficult for you or I to understand how it works or why it's a necessary thing because we've already used it in FFXI.



    Those exact same set ups are also present with in-combat gear swapping. Cookie cutter builds are unavoidable. Except unlike now, where you have to make a conscious decision to bring appropriate gear to an encounter, to remember to equip it before the encounter, or to do min-maxing with whatever gear you do have for the best set up... gear swapping makes for the simplest non-choice of them all: bring everything, because you can just swap it in whenever you want and there is no drawback to anything.
    1. That's your opinion.
    2. It offers higher potential damage output and a higher variety of gear.
    3. Don't play with elitists if you don't like them.
    4. I had zero trouble understanding gear swapping in FFXI, it's actually very simple.
    5. This logic only applies for the first time fighting something. Once you realize after the first fight what is optimal to bring you only need to bring that gear.
    (0)
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