Page 1 of 2 1 2 LastLast
Results 1 to 10 of 276

Hybrid View

  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nekirr View Post
    So what you are saying is that equipment shouldn't be a big part of an mmo to win battles? Then what would be the point of even entering a battle to obtain gear. And the only problems that I hear from people is that it gives inventory problems. When you reach that kind of problem, then you can try and see what gear choices to bring with you are worth it or not. On my Apoc DRK in xi, I carried around 78/80 at all times and that was not every set I could possibly use in every situation. So people that say "OMG I HAD TO CARRY 50 ITEMS FOR ONE JOB", I laugh at them, because those are the people that didn't seem to know what they were doing very well.
    that problems that it creates are manyfold:
    1. inventory space issues
    2. characters flashing
    3. it becomes the norm and people who don't want to do it are "gimped"
    4. it's a bad design choice, the reason it was in XI was because of poor stats on gear (a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.)
    5. it slows down the pace of battle
    (4)

  2. #2
    Player
    Nekirr's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Nekir Ikan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post
    that problems that it creates are manyfold:
    1. inventory space issues
    2. characters flashing
    3. it becomes the norm and people who don't want to do it are "gimped"
    4. it's a bad design choice, the reason it was in XI was because of poor stats on gear (a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.)
    5. it slows down the pace of battle
    1. This is where you have to judge which "macro pieces" are worth it to carry with you.
    2. Why does this matter? I guess for an aesthetic feel that has nothing to do with battle mechanics.
    3. What's wrong with people wanting to enhance their damage etc.? And if you don't want to do it, then don't do it. Nobody is forcing you. And if you complain about it and don't do it, then you are like a fat person complaining about being fat yet you eat horribly and don't exercise.
    4. Again, I don't see how this has anything to do with the situation. Whats the difference between choosing a gearset on a specific move, instead of choosing a gearset on a specific battle. It adds more depth to your abilities and skillful play.
    5. If gear changes slow you down, then you are bad.
    (0)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nekirr View Post
    1. This is where you have to judge which "macro pieces" are worth it to carry with you.
    It's more a matter of when you need to make those choices, and it's more difficult to do if "all of it" is not one of the options available.

    Quote Originally Posted by Nekirr View Post
    2. Why does this matter? I guess for an aesthetic feel that has nothing to do with battle mechanics.
    It is purely aesthetic, but aesthetics are considered during game development.

    Quote Originally Posted by Nekirr View Post
    3. What's wrong with people wanting to enhance their damage etc.? And if you don't want to do it, then don't do it. Nobody is forcing you. And if you complain about it and don't do it, then you are like a fat person complaining about being fat yet you eat horribly and don't exercise.
    Nothing is wrong when only one person does it. However, you and me both know that as soon as one person does it and it works for them, almost the entire community does it, which leads to those who don't either being gimped in the best case, or shunned from groups in the worst case.


    Quote Originally Posted by Nekirr View Post
    4. Again, I don't see how this has anything to do with the situation. Whats the difference between choosing a gearset on a specific move, instead of choosing a gearset on a specific battle. It adds more depth to your abilities and skillful play.
    see my response to number 1. I argue that it adds depth elsewhere in the game to NOT use gear swaps.


    Quote Originally Posted by Nekirr View Post
    5. If gear changes slow you down, then you are bad.
    not true. whats faster, this:

    /equip hands "Some Gloves of Might +1"
    /wait 1
    /ac "some action"

    or this:

    /ac "some action"


    I rest my case.
    (4)
    Last edited by Molly_Millions; 03-23-2012 at 06:58 AM.

  4. #4
    Player
    Nekirr's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Nekir Ikan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post



    not true. whats faster, this:

    /equip hands "Some Gloves of Might +1"
    /wait 1
    /ac "some action"

    or this:

    /ac "some action"


    I rest my case.
    People put /wait's in there gear change macros in ffxi? what lol
    (0)

  5. #5
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nekirr View Post
    Whats the difference between choosing a gearset on a specific move, instead of choosing a gearset on a specific battle.
    Situation A: Without gear swaps. Select your gear before battle, forcing you to weigh some stats or effects over others depending on the situation you plan on facing. This approach creates the need to strategize before battle, requiring you to weigh the pros and cons of your decisions and equipping only the gear you feel you really need for each encounter.

    Situation B: With gear swaps. Carry around several sets of equipment that you can repeatedly swap in and out during battle for every move you do. You don't have to choose or strategize about what gear to equip over other gear for a battle because you're just going to use it all anyways. This completely removes the equipment strategy of an encounter in exchange for maxing out every needed stat for every move.

    In short, equipment isn't meant to do everything, which is why every piece has pros and cons depending on the situation. If gear swapping is allowed it opens the ability to wear the best for every situation all the time and removes those pros and cons, which destroys the balance and cuts out the strategy that would normally be necessary when equipping gear. Strategy creates depth, being able to have everything all the time makes things stale.
    (5)

  6. #6
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Molly_Millions View Post
    that problems that it creates are manyfold:
    1. inventory space issues
    2. characters flashing
    3. it becomes the norm and people who don't want to do it are "gimped"
    4. it's a bad design choice, the reason it was in XI was because of poor stats on gear (a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.)
    5. it slows down the pace of battle
    1. Correct.
    2. We do not know if there will be character flashing with the new engine.
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.

    So... the only problem is inventory space. Cool.

    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    (1)
    Last edited by Isaaru; 03-23-2012 at 06:58 AM.
    http://mercsxiv.enjin.com/home

  7. #7
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Isaaru View Post
    1. Correct.
    2. We do not know if there will be character flashing with the new engine.
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.

    So... the only problem is inventory space. Cool.

    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    Mannequin system /o/

    Space issue solved yay~
    (1)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NarikoStar View Post
    Mannequin system /o/

    Space issue solved yay~
    not if we only get 1 mannequin per job/class. if that is the case, then gear swapping puts us back at square one.
    (3)

  9. #9
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    not if we only get 1 mannequin per job/class. if that is the case, then gear swapping puts us back at square one.
    This is very true- I'm giving an option if they /ever/ did go the gear swapping way which is the only way I can see them logically adding it into the system.
    But since we won't have any idea how it will completely work till 2.0 we'll have to wait and see ;<
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  10. #10
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    False, everyone is the "hardcore". When top notch players pick up on doing a thing, the less skilled players will as well in an attempt to step up their game, and it becomes the standard way of playing the game.
    (3)

Page 1 of 2 1 2 LastLast