Yep... if gear-swapping was really an exploit, the dev team sure as hell exacerbated the issue with the endgame gear they released (Hecatomb being a prime example).I Don't remember that being said exactly. But i do seem to recall hearing that they were kind of surprised about how much /equip was used. If they viewed it as a exploit that they couldn't fix. Well they did piss all about stemming the issue with there itemization.
Dev1: Wow, it looks like there swaping every single bit of gear they have. I was expecting them to swap in that Hmp staff to rest.
Item guy1: So do you want me to start designing some strong gear thats not hyper spesific so they don't have to do that?
Dev1: What? No make those gloves with 200% slow and 30 attack that we were talking about.
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