And then you get into the inventory management problems...Not I don't.
As for the blinking issue, if the Windower team could create BlinkMeNot, I'm sure SE can too. I would actually like them to allow use to lock gear models on us anyway since I love the look of my entire BLM AF but I know full timing it is stupid.
Which was my point about introducing additional mannequins to provide gear swapping. Allow players to create sets without it counting against the players inventory, only allow gear swaps in active mode to happen from a mannequin, only allow X-amount of mannequins to allow players to gear swap, but not fine tune it to the point of Snapshot > Shot > Idle or whatever the three step set was RNG in XI.
As cool as you thought it was in XI, the problems of introducing this mechanic can all be avoided by NOT introducing the mechanic in the first place. Boy, am I glad the devs agree with me.
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