Quote Originally Posted by Arcell View Post
Answer my post at the top of the page then, haven't seen anyone discuss that.
Agreed, I was quite happy to see someone respond with something other than "its dumb"!

As for the game is not build around it, I can agree with you to an extent. With AF they certainly implemented a lot of gear that's whole use tows the line of being a macro piece. I'm actually glad you mention Ifrit because that fight is one where I feel it downplays another mechanic they introduced which is combos. Frontal and side combos can be extraordinarily dangerous due to latency post Hellfire, and even as early as Plume stage depending on the person's connection. Now don't mistake this to mean "we got used to comboing Ifrit, we can used to gear swapping", but I do think there's precedent for them having a fight that (for awhile) undermined a mechanic they introduced.

As for swapping gear for every action, I can sympathize with that, which is why I mentioned limiting gear swapping to a limited number of mannequins they assign to us. This prevents what Blaize was talking about for needing to swap 3 times for one action, but still allows the choice to set up a mannequin for abilities. For macros, my play style is totally different and I utilize them for reactionary abilities, but I can understand someone who uses the action bar only (my wife does this).