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  1. #81
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Unless you actually hit the mob, then you have to wait for it to die or for you to lose hate. But it was a stupid mechanic in XI that should not make it's way into XIV, ever.
    yea, i was thinking of moogle fight when I heal i use a nuking wand sometimes then switch when im resting before flow.
    (0)

  2. #82
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Hated it in 11, I have enough problems with inventory space as it is without taking into account what gear I need to swap out for the next weapon skill.
    (2)

  3. #83
    Player

    Join Date
    Mar 2011
    Posts
    51
    It would be easy to implement manequin models for each job, and have them purchasable or questable. Idea: 2 manequins per job (yes this should be an advanced feature/benefit of jobs over class). You can setup the gear on the manequin and save the model as a single swap. Make the swap quick so you can efficiently change it up. Dungeons have at the very least 2 styles for each person, trash setup and boss setup. I have specific sets for each and I use the terrible macro system we have and deal with the pain. Would be great to click a manequin button in my hotbar and bam I'm set for boss.

    I dislike our current macro system for gear swapping and its even worse with job changing. I am not a fan of swapping mid battle even though I loved it in FFXI, I think the system we have now is terrible. Would be great to have the manequins pop up on the main gear selection page above the players job slot area. Build up our set and click a single button to save the whole equip set on the manequin/slot for future use. The macro's are not fast enough for gear swaps they should be for spells and abilities only imo.
    (0)

  4. #84
    Player
    Denmark's Avatar
    Join Date
    Mar 2012
    Posts
    38
    Character
    Denmark Holland
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I loved the gear swaping in XI, a large part of the fun was min/maxing to make your character the best it could be. It also kept content and crafts relevant for a really long time instead of XIV's system of either new content is the best you can get and all your old is gear is trash, or the flip side all your old gear is better and there's no reason to do the new content.
    (1)
    Last edited by Denmark; 03-23-2012 at 12:16 AM.

  5. #85
    Player

    Join Date
    May 2011
    Posts
    74
    I'm not sure if people are just having knee jerk reactions to it and not thinking about what they're typing, or they just were yelled at by someone in XI once for not gear swapping and were so thin-skinned about it that it's the worst thing in the world.

    Removing gear swapping doesn't remove elitism. There are still best in slot items, and those BiS items are still going to make a difference between use them and using second, third, fourth best. Most gear swapping in XI between the best and second best came down to single point differences, and for the 6 years I played, 99% of the time as long as people saw you make an effort, that is what counted. It's when you refused to make an effort that people made it an issue, and it will be the exact same here. If you don't make an effort to make it appear as if you care about gearing your character appropriately, you'll be called out on whether the gear swapping system is in place or it isn't.

    Changing gear prior to the fight or macro swapping during the fight is a silly argument when used in conjunction with "I never had inventory room". If you're actually a person who makes those decisions, then your inventory is going to suffer regardless whether you can gear change or not; you have to store those pieces somewhere. Regardless, the team could directly address the amount of gear swapping and the macro space required for it as I said on page 2:
    Quote Originally Posted by Tacotaru View Post
    It would be nice to see it come back once server latency is fixed and they corrected the problems third party tools had to fix in XI.

    -Give each job a set number of mannequins designed for the player to set up for gear swaps.
    -Let macros be able to execute gear swapping from the mannequin so macro line increases aren't necessary. This allows SE to not have to worry about botting by someone making an infinitely looping macro.


    Until macro latency is fixed it's a worthless endeavor to pursue, but once it is it wouldn't be bad.
    They've already said equipment on mannequins won't count against your inventory so that removes that problem and actually frees up space. Unless of course people will say it's easy mode and they want less inventory.
    (2)

  6. #86
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    You can gear swap on mages in pretty much every fight if you really want to.

    Thundaga Macro with +120 Crit Potency staff has been really nice for Chimera.
    (0)

  7. #87
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Taco, you're looking at it in the wrong way. Sure, it was a benefit to swap gear in XI mid fight, but that doesn't change the fact that should not have been allowed in that game in the first place.

    It's a stupid mechanic to begin with.

    "Hey Mr Coin cointer, I'm going to kick your ass!"

    /hits coincounter

    "Wait, you can't hit me back until I change my armor."
    (5)
    Last edited by Molly_Millions; 03-23-2012 at 12:17 AM.

  8. #88
    Player

    Join Date
    May 2011
    Posts
    74
    Quote Originally Posted by Molly_Millions View Post
    Taco, you're looking at it in the wrong way. Sure, it was a benefit to swap gear in XI mid fight, but that doesn't change the fact that should not have been allowed in that game in the first place.
    Why do you think we shouldn't have been allowed to?
    (1)

  9. #89
    Player

    Join Date
    Jul 2011
    Posts
    11
    Thanks but no thanks...
    (0)

  10. #90
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tacotaru View Post
    Why do you think we shouldn't have been allowed to?
    Because it's ridiculous. look up.

    It's almost as ridiculous as jumping around like a wowtard in the middle of town just because you can't keep your heavily ADD afflicted fingers off the jump button.
    (3)
    Last edited by Molly_Millions; 03-23-2012 at 12:22 AM.

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