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  1. #41
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CamAlch View Post
    "Hold on guys! Don't engage yet! Let me just change my pants real quick!"
    I think it's acceptable and fair that you get punished because you picked a fight with a nasty beasty while wearing your swimsuit.
    (1)

  2. #42
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Rau View Post
    As the title implies, I'm curious to see everyone's opinion of the introduction of this. Gear Swapping macros were common in XI, and with the recent implementation of JSE in XIV, I think its only appropriate that something similar is allowed to be done.

    imo Active/Passive Mode is a vestige of Tanaka's FFXIV, and should probably be done away with, but that's besides the point.

    Some of these AF pieces are... lacking. However, they have some unique perks that are only needed from time to time (ie, Choral Shirt's enhanced ballads). Nothing is stopping us from putting our weapon away, and then switching, and then switching back, but it's just annoying to have to deal with that.


    Thoughts?
    pretty sure in your example that if i sung my song and went into passive mode it wouldn't let me change my gear unless i hadn't fired a single arrow at the paries mobs. which imo would mean i'm not doing my job.

    never actually tested this though i base it off experience with changing class at the end of caravan escorts
    (0)

  3. #43
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KyrsIsley View Post
    In my honest opinion, gear swapping in mid fight was an extremely broken system that eventually became the norm of a game. I am here for FFXIV, not FFXI-2.
    Didn't early dev interviews about FFXIV specifically say that gear swapping in FFXI was considered an exploit and bug by the devs, but they couldn't take it out because people already became so reliant and used to it?
    (3)

  4. #44
    Player

    Join Date
    Mar 2012
    Posts
    71
    (11)

  5. #45
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I dont want this to be gear swap macro fever again, as it was in FFXI......
    (5)

  6. #46
    Player
    Raizen_Reyne's Avatar
    Join Date
    May 2011
    Location
    (Ul'Dah)
    Posts
    53
    Character
    Neige Vargaresa
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    No thank you, I thought we put this to bed already
    (6)

  7. #47
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KyrsIsley View Post
    Imagine fighting Chimera as a tank. Oh! Lightning is coming, swap to lightning resist. Oh! Ice is coming, swap to ice resist. Oh! Fire is coming, swap to fire resist. Oh, my flash/provoke is up, swap to enmity gear. Oh! My HP is low, swap to healing gear for self heal. What if one day they introduce a boss/mob with all elemental spells, are you telling me that to be optimal/beneficial, you will need every set of resist gears + enmity gear + healing gear? In my honest opinion, gear swapping in mid fight was an extremely broken system that eventually became the norm of a game. I am here for FFXIV, not FFXI-2.

    In addition, to make more gears desired by more players isn't the same as making them carry multiple sets of gears for every possible encounters in a given battle.
    Kudos to this post.

    This is exactly why I don't like the gear swap system. Instead of having to make decisions about which gear you should equip for a fight, a gear swapper would just collect things for every situation and bypass any strategy involved in gear selection.
    (2)

  8. #48
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    I just want to jump in this thread to say that, if they want to avoid threads like these, it would be nice to see some more gear that balances a little of everything a class needs. Some of the AF pieces look more-or-less like "macro pieces"--for example, switching into BLM AF hat just to use Convert. -recast on Convert is extremely nice, but doesn't mean I'd be willing to sacrifice my overall DD for it. Or switching into a lot of crit potency gear (since you can rack up up quite a bit with gear, across many slots) to use Excruciate...

    Someone earlier asked "Do you see them doing it" with regard to mages changing gear in combat--and no, you don't. That's not because they don't want to, but because some real sh*t could go down in the 5-10 seconds I spend blinking in/out 8 times and being rooted for a bit every couple seconds.

    I guess what I'm saying is that there needs to be more definitive "Best in slot" gear if we're not going to be able to swap. If SE doesn't want me to have an enhancing set and healing set, then make me pieces that enhance both enhancing and enfeebling.

    *EDIT:* Just to clarify--I'm not saying make a single piece that has the highest number of all stats, or put all stats on all pieces. But that I'd rather have a balanced piece than either a focus on stat A or stat B, which does encourage having multiple sets.
    (2)
    Last edited by Mychael; 03-22-2012 at 01:30 PM.

  9. #49
    Player

    Join Date
    Sep 2011
    Posts
    20
    No to gear swapping! That is all.
    (5)

  10. #50
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mychael View Post
    I just want to jump in this thread to say that, if they want to avoid threads like these, it would be nice to see some more gear that balances a little of everything a class needs. Some of the AF pieces look more-or-less like "macro pieces"--for example, switching into BLM AF hat just to use Convert. -recast on Convert is extremely nice, but doesn't mean I'd be willing to sacrifice my overall DD for it. Or switching into a lot of crit potency gear (since you can rack up up quite a bit with gear, across many slots) to use Excruciate...

    Someone earlier asked "Do you see them doing it" with regard to mages changing gear in combat--and no, you don't. That's not because they don't want to, but because some real sh*t could go down in the 5-10 seconds I spend blinking in/out 8 times and being rooted for a bit every couple seconds.

    I guess what I'm saying is that there needs to be more definitive "Best in slot" gear if we're not going to be able to swap. If SE doesn't want me to have an enhancing set and healing set, then make me pieces that enhance both enhancing and enfeebling.

    *EDIT:* Just to clarify--I'm not saying make a single piece that has the highest number of all stats, or put all stats on all pieces. But that I'd rather have a balanced piece than either a focus on stat A or stat B, which does encourage having multiple sets.
    While I agree with you statement to a certain extent. In my opinion, that's part of the gear selection process. Take your BLM AF hat for example, you may say that it is a piece of gear designed to be "swapped" when you cast Convert. I would argue that, in most scenarios when MP isn't an issue for the length of the fight or the mechanism of the fight. I would simply ditch the BLM AF hat entirely and go for a straight damage/accuracy upgrade hat. However, if today I was soloing my way into a stronghold where I may run into situations where I will need emergency MP to get out of a sticky situation, then I will choose to go in the stronghold with my BLM AF hat for the extra insurance. Moreover, if I went into a instance, and the group is clearing/running our way towards the boss. During the run, I will also switch to my BLM AF hat so that I have more MP on demand, thus reducing the downtime. Once the group have arrived at the boss, then I will switch to the damage/accuracy hat for more reliable source of damage on the boss.

    There are other MMOs that have done things more in line with what you said (a more definitive bis), for example: tier sets in WoW. Most of the time, the stats on the tier sets do not make them the bis, but combined with the tier bonus, the gears become desirable. However, in WoW, the tier bonus is usually overwhelmingly powerful, so that picking up tiers is inevitable and no gear selection decisions are required (other than figuring out which piece out of the five is the weakest, usually the case for dps, not always the case for healer/tank). But in the case of FFXIV, some of the bonuses on the AF fall into the category of "nice to have" and is at best a sidegrade, but depending on the situation/encounter it may become the bis. This to me is a more ideal way of balancing the gear.

    This of course is simply my point of view, and you are more than welcome to agree to disagree.
    (1)
    Last edited by KyrsIsley; 03-22-2012 at 02:32 PM.

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