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  1. #10
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ryans View Post
    I'm honestly curious how you think this is in any way different from other MMOs' gear systems. A player is always "gimp" if they don't have the best gear for the situation and its even more obvious how much they are lacking when there is one set of best-in-slot gear.

    Gear changes would make more gear desired by more players because even though it might not be bis, it could be the best parrying body or has the most fire resistance (many more possibilities).

    For example, as blm you can survive hellfire from Ifrit with one nail down but you will have very little hp after. If you could change instantly (Not go all blinky for 30 seconds, many games change gear without a 5 second character disappearance per equipment, I'm sure they could do it the same in 2.0) to a set of gear that would give you fire resistance or an hp set of gear, the player wouldn't have to sacrifice their damage for the entire encounter simply to guarantee the survival of one move.
    Imagine fighting Chimera as a tank. Oh! Lightning is coming, swap to lightning resist. Oh! Ice is coming, swap to ice resist. Oh! Fire is coming, swap to fire resist. Oh, my flash/provoke is up, swap to enmity gear. Oh! My HP is low, swap to healing gear for self heal. What if one day they introduce a boss/mob with all elemental spells, are you telling me that to be optimal/beneficial, you will need every set of resist gears + enmity gear + healing gear? In my honest opinion, gear swapping in mid fight was an extremely broken system that eventually became the norm of a game. I am here for FFXIV, not FFXI-2.

    In addition, to make more gears desired by more players isn't the same as making them carry multiple sets of gears for every possible encounters in a given battle.
    (8)
    Last edited by KyrsIsley; 03-22-2012 at 12:13 PM.