Is E2S overtuned as people say it is?
Going to try it someday, but I need some feedback on how the experiences are.
Is E2S overtuned as people say it is?
Going to try it someday, but I need some feedback on how the experiences are.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
No. The Dps check might have been a little more strict than usual, but it's not too bad. The winged mobs that pass through the arena will give any players they touch a debuff that decreases their damage and at the end of the fight they're coming from multiple directions at once. Multiple players getting multiple stacks would make it harder to clear, but with how many weeks have passed since release, you shouldn't have any problems provided the party knows how to play their jobs.
I actually like the design of a fight that kind of lets you go quite far even if you mess things up, only to meet a hard enrage because of a tighter DPS check. Also I like fights with no downtimes (compared to that horrible O10S)
I guess now the gear has helped a bit, but those pesky flying mobs are quite a good idea in my opinion. It was surprising for a second turn to ask for an execution that tight, especially in the first weeks, but I enjoyed it a lot.
No it's not. The reason people have struggled is because first of all jobs like RDM, MCH, BRD, NIN, SMN, DNC were all weaker than they should be and there are so many awful players playing MNK, DRG, BLM, SAM. Despite having the ability to do so in the job they play, these players have been unable to pick up the slack left behind by the weak classes.
This pretty much. The undertuned nature of those jobs combined with that nasty damage down debuff simply made it so that there was very, very little room for error when Savage first dropped. Combine that with the fact that the somewhat wonky hitboxes of the adds and you basically just had a situation where in some parties if enough people were being debuffed it'd be a wipe, no matter how clean the run was otherwise.No it's not. The reason people have struggled is because first of all jobs like RDM, MCH, BRD, NIN, SMN, DNC were all weaker than they should be and there are so many awful players playing MNK, DRG, BLM, SAM. Despite having the ability to do so in the job they play, these players have been unable to pick up the slack left behind by the weak classes.
Now? It's really not that bad. It's still my least favorite fight out of three I've experienced and I hate running it each week, but it's also probably the best fight in this current tier to practice on if you're new to Savage like I am. It's been really, really enlightening as to how to maximize DPS as a healer and still do mechanics - and even though I'm /terrible/ at it I at least feel like I'm making better strides each week I endure it for a book drop.
Personally I’d say yes. As someone who has to do it with pugs every week it feels a lot more punishing than the other savage fights, both in this tier and in previous tiers.
It’s got a much higher dps check than normal, even this far into the expansion I still see weekly clear groups that don’t make enrage and to top that off failing the add mechanics gives people a 50% damage down debuff meaning failing a single mechanic can be as punishing as dying twice.
Alte Roite called, it wants it’s zergfest back
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
No. Currently speedkills are around 7:25, which is more or less equal to speedkills of the second turn for the previous tier. If you're talking about mechanics, I'd say Midgardsormr was more entertaining.
It's kind of a Gatekeeper for the Eden-Savage-Raids. Our Static struggled a lot at first and with minimum iLevel the DPS-race against the enrage was very though but it's a lot easier now with everyone having the 460 weapon and more 460/470 items in general.
The first Eden raids are 5% weaker than what they would normally be, so not overtuned. The reason why people wipe to enrage is because they don't properly dodge adds, 30% damage down debuff is not insignificant.
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