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  1. #12
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LariaKirin View Post
    I understand that you chose this for diversity. But in terms of target choice for optimization and overall gameplay, the raw damage increase we have now is better.
    True, raw damage increase card will make optimisation and balancing easier.
    Then, why don't we just get rid of major arcana completely?
    Will it be much easier to only have Lord and Lady? (consistent % dmg increase, easier balancing and optimisation).
    Shuffle/redraw will give the opposite card (Lord -> Lady, Lady -> Lord) which ensure every DPS get the optimum card.
    And make divination a regular cooldown so it always have the same % damage increase and eliminating the seal fishing.
    So the job will have almost no RNG


    Quote Originally Posted by LariaKirin View Post
    Let's say you want/need one of the Umbral cards for mitigation. You have 33% chance to get the one you want. Your currency is dps and you're paying for a chance to gamble for a card that may or may not be useful to you. The issue with your Umbral cards (and old AST support cards) is that they are random, therefore unreliable, and probably too weak. I don't know why you chose a 15s duration for Umbral Cards.
    I already explained how to control the RNG:
    Shuffle/Redraw LV. 40
    Draw an opposite card from your deck
    - Held an Astral Card -> Redraw -> obtain a random Umbral Card
    - Held an Umbral Card -> Redraw -> obtain a random Astral Card
    Cooldown: 30 sec (No Charge)

    This will minimize the RNG. I want player to have a choice in card usage (offensive or defensive).
    I just want a decision making flow maybe like Aetherflow: do we use ED to gain DPS and MP? or do we use it for healing?
    So it become more like: do we buff the party damage? or do we reduce the incoming damage which can save someone from death?
    This making card usage more situational and pushing us to adapt faster which I think exciting.

    Other option will be deleting all major arcana card and focusing in minor arcana:
    Lord of Crown: Increase target damage dealt by 10% for 15 sec
    Lady of Crown: Reduce target damage taken by 20% for 15 sec
    Honestly, I don't like it but seems a better choice for the sake of balancing the class
    (0)
    Last edited by Bobsmiaw; 09-19-2019 at 04:22 AM.