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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Why would I ever want to use an umbral card? Even if the mitigation is bonkers OP, each card that doesn’t prevent a lethal blow or GCD heal is a card better used for DPS, which they will all be because amongst the tanks and healers we have enough mitigation and oGCD heals.
    What you said is true if every one in the party know how to play their job and avoid unnecessary damage (especially tank and healer).
    In a different situation (PUG, new player, undergeared, etc.), umbral card can be a better option for survivability.
    We have to make a decision between offensive buff or defensive buff because you cant use everything.
    This will make AST gameplay more interesting and showing more of its support side (not restricted to only boost DPS).

    Maybe you have other idea to address this?
    Please share it if you have one.
    (0)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bobsmiaw View Post
    Maybe you have other idea to address this?
    Please share it if you have one.
    Yeah. Bag randomisation. Divination becomes a 180s party buff which draws a card automatically every 30s. The order of the cards you get is random (though can be manipulated through shuffle, spread, etc), but you always get all 6.
    If you’re guaranteed to get all 6 cards each randomisation cycle, there’s no more competing for a best card.
    (0)