Quote Originally Posted by RemnantWolf View Post
So... how do we balance these? How do we give casual players and "get to the end" players quicker access to the end game they want, and give Hardcore players the longer, extended experience of slower leveling?
Armoury system: many classes to level up.
For casual players it means at least 1 class they can focus on and enjoy end-game content at one point.
For hardcore players it gives a lot of opportunity to re-live the leveling process, with a different class.

Also, Yoshi-P said he wants the game to be more focused on end-game content than a simple endless leveling up experience.

As for the ultra-hardcore gamers with already all classes to 50, all rare loots, all achievements... they can take a breather and step outside a bit while they wait for newer content.

Everyone wins!