As the title implies this should hopefully be an illuminating post, one that I hope will shed some light on an issue that has been kept in the dark. I appreciate the brilliance of the enlightened staff at SE and I know they are working at light speed to try and fix issues that do take priority, but enough banter and on to the (light) source of my post.
I really enjoy playing this game but I am unable to do so during certain times of day where the room is too bright. Reason being, When its night fall or I'm in a dungeon, I find it terribly difficult to see anything. Sure it's possible to make out a few things but in general I have to wait till after dark to enjoy the beautiful textures and artwork the staff have invested so much time and energy into. I don't think I'm the only one who has noticed how dark things get.
I have yet to find a gamma correction/brightness/contrast adjuster for the game (in game and out of game in the config file) and since I play the game on my wide screen HD TV I don't want to have to turn the brightness up and down all the time just so I can play the game.
I have a few suggestions and would appreciate feedback from the community and Dev's as to what they think of the brightness level as it is and whether or not you feel a change needs to be implemented or not.
Recommendation: Look into adding contrast/brightness/gamma sliders to the configuration menu in the game it's self allowing players to find their "happy place"
Suggestion: I do enjoy the feel of the game as is and would hate to take away from the ambiance of having it get realistically dark at night or in an underground cavern. In order to keep with the beauty of the game would it be possible to implement a portable light source (lamps, torches, flashlights) that can be sold right next to the arrows, and/or how about a simple light spell available to Conjurers or Thaumaturge's that would create an illuminating ball of light above the targets head that, depending on the level of the spell (light 1, light 2, light 3, etc) will illuminate a different radius or different way. Possible "headlights" for your choco, a wide beam light that looks just like the field of vision on your mini-map.
The recommendation would most likely be the easier of the two to implement but i feel adding in a light source would be the best one to look into for the long haul. I know SE has lots on their plate at the moment so I don't expect anything on this anytime soon, just wanting to put a bug in their ear.
Thanks for taking the time to go over my long winded post and I hope to see more people gathering around the Light-Post.