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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Hello,

    All of these suggestions will skew the drop rate, at which point the drop rate itself will have to be lowered, leaving the overall chance at the same.

    You might have an argument if they could be automatically traded in for seals.
    (0)

  2. #2
    Player
    cha0sking's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    19
    Character
    Chaotic Stillblade
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    You might have an argument if they could be automatically traded in for seals.
    What about the morph idea, I keep thinking it's better...
    (0)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by cha0sking View Post
    What about the morph idea, I keep thinking it's better...
    That would skew the chances of getting 7/7 unfortunately. Recall:

    If you have 6 items, and an item drops, you have a 1/7 (14.3%) chance of getting a new item.

    So getting the 7th item means you have a 14.3% chance (provided you get an Iffy WEapon drop and all Iffy Weapon drop rates are equal. No reason to believe otherwise yet).

    However, if it 'morphed' you would be changing it to:

    If you have 6 items, and an item drops, you have a 1/7 (14.3%) chance of getting a new item, but a 100% chance of it morphing, therefore you have a 100% chance of getting a new item.

    You've increased the chance of getting a complete set by a factor of 7 (actually by more, since this has to be extrapolated to all the other drop rates).

    At which point, if they want to keep the probability of you getting a complete set consistent, they would need to decrease the drop rate of any item significantly to make up for the 'morph' effect.

    At the end of the day, I think it is not about which item we get or how we get it or what it can or can not turn into. It's all about the probaility of getting *A* item and the probability of getting a full set.

    It is up to them if they want to increase the probability of getting a drop, and then come up with some mechanism for doing so (i.e. totems).
    (0)

  4. #4
    Player
    Warchi's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Warchi Lunis
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I like your explanation of the statistics I really do. In ways it makes sense, but what about enjoying the game. I'm willing to put effort in but after all the time I put in and not get what I want it starts to make me frustrated. then the ever question pops up "this is a game, i'm suppose to be enjoying this...."

    I don't know but I think some kind of balance is needed. But I really think passing the weapon should be offered.
    (0)