Snowcloak (Hard). Where every mob is an Aevis, because let's be real, these mobs have the potential to be strongest, most annoying mobs in the game with their highly potent Strident Scream AOE.


Snowcloak (Hard). Where every mob is an Aevis, because let's be real, these mobs have the potential to be strongest, most annoying mobs in the game with their highly potent Strident Scream AOE.



I'd like to see Praetorium (Hard), as a 4-man. There's an entire laboratory of mad science down below that was likely not destroyed when Ultima went off, so it's not out of the realm of possibilities for us to go back and fight some crazy rampaging Garlean monstrosity.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
I'd like see a Bardam's Mettle (Hard) where we delve deeper in the ruins in the latter third of the dungeon.
We really don't know much about the history of the Xaela, so getting more insight into the age where they were a united people would be interesting.
They also dropped that little bit in the second lorebook about cults strangely reminiscent of the Lambs of Dalamud starting show up amid them that could serve as a reason to delve into that place, because we don't need a bunch of voidsent-summoning loonies over in Othard as well.



Anti tower hard
where the castle is just the right way up
aurum vale hard




I want to see that Malikah's Well becomes the next Deep Dungeon.
Mostly, just to explore the area but....
Dhamzael Darkhold, weeping city, dun scaith, Scalla, the Ivalice Raids, Malak's well, ampadour, the gobul library, et cetera
It would be great to have more explorable areas and exploration content (eureka and diadem are not exploration content by design, but, like big monster closets/rooms)
-----------------------------------------------------------------------------
Ewwwwwww, it's all glowwy again!

ARR:
there arent really any dungeons i want to revisit from here that dosent already have a hard mode maybe snowcloak but after getting it every time i run 50/60/70 roulette i would love to never see that dungeon again
HW:
Dusk vigil i always liked the theme of it being a fortress that got frozen over so all the knights inside either froze to death or died from starvation i would love to see abit darker version of it
Neverreap the dungeon is bad but it has good music and looks cool so i would love to see it done better
Saint mocciane i hate saint mocciane hard since it took my favorite part of normal mode (the colors and the theme of a botanical garden) and just ruined it by turning everything brown so i would love to see something wth the glowing plants
Antitower i would love to see a dungeon where it is either upside down or where they go even more crazy ith the walls and floors where we walk across the walls and ceiling and make it really mind bending
xelphatol it looks cool and has good music i would love to see more
SB:
sirensong sea it was my favorite dungeon in 4.0 base expansion and i really like the theme of ship graveyard i would love to see them make more spooky dungeons
bardams mettle but where instead of going down into some ruins we instead climb the mountain and fight a cool boss on top of the snowy peak (back when the four lord was the current trials i thought there was gonna be a genbu trial on the mountain)
Drowned city the dungeon has such a different aesthetic compared to other dungeons it would be so cool seing more of the city with salt crystals everywhere
the burn now that aether is flowing freely there again it would be cool seing how it is changing
SHB:
mount gulg have a hard mode where we explore the inside of the volcane nd the music is a remix of the original mount gulg theme from ff1




Keeper of the Lake (Hard). Somebody finally realizes that Midgardsormr's eyes are still sitting there in his original body and we have to go do something about it. Meanwhile, they're leaking aether and reacting with the wreckage of the Agrius, creating mutated magitek horrors.
I really like those 3 ideas. I don't know if I'd be able to handle an anti-gravity Antitower, but it would be very cool to try
Antitower i would love to see a dungeon where it is either upside down or where they go even more crazy ith the walls and floors where we walk across the walls and ceiling and make it really mind bending
Drowned city the dungeon has such a different aesthetic compared to other dungeons it would be so cool seing more of the city with salt crystals everywhere
the burn now that aether is flowing freely there again it would be cool seing how it is changing![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




