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  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    They're pretty unlikely to add another tier of quality to combat gear when that could upset encounter balancing.

    I doubt the majority of crafters would consider it more fun. It just adds another layer of steps for players to do before the item is completed. I don't see how going from 25+ steps to 40+ steps to make an item equates to more fun.

    It doesn't improve diversity of items in any meaningful way. Instead of focusing on making a HQ item, we'll ignore HQ altogether to focus on making excellent items. If you want to increase diversity of items we can make in a way that's actually interesting, add more items with unique appearances or effects instead of increasing stats.

    As Dzian said, we go from making junk or normal to making junk, junk+ or normal. Nothing is gained.

    Quote Originally Posted by Eloah View Post
    So Collectables, got it
    Which isn't really a third tier of quality. It's "craft to get quality as high as possible then decide if you want to toggle on collectible synthesis to get a collectible to turn in at Splendors or leave it to sell to others then complete synthesis". If creating a collectible required different steps instead of just the toggle to switch between quality and collectible rating, then it might feel more like a third tier.
    (0)

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,505
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    We had +1, +2, and +3 items/gear in 1.0 (and I guess ffxi lol).
    They aren't going to bring that back.
    (1)

    http://king.canadane.com

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