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  1. #1
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71

    4 Man Savage Content

    What are your thoughts on a 4 player content similar to savage/extreme?

    I think it would be nice to have other difficult content that isn't just 8 man.

    Things i would like to see
    Savage Dungeon
    Extreme Trial
    Savage Raid

    Doesnt need to be alot, maybe just 1 of each released the same time the regular savage/extreme content is released (even patches, odd patches, etc)

    This would be nice for smaller FC's, easier to work around 4 peoples schedules for statics instead of 8 people.

    Im not sure what the rewards could be, obviously not the same rewards in the current 8 man content.
    (11)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    I would prefer content for a larger number of people, like alliance raid or Baldesion Arsenal, but I don't mind light party content either.
    (1)

  3. #3
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 90
    They kinda did that with Rathalos EX, and it was pretty fun.
    (3)

  4. #4
    Player
    Zyzden's Avatar
    Join Date
    Jan 2017
    Posts
    3
    Character
    Zyrina Blackstone
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    I was just talking about this with someone a few days ago, I think it'd be a fantastic idea. They could definitely take some of the mechanics ideas they use in savage content and make those work with four players. I'd also enjoy seeing a boss rush mode added into this game. Perhaps after beating a raid tier you unlock boss rush where you go through all four fights of the tier back-to-back ultimate style. Could even turn off rezzing to make you do all four flawlessly with no breaks. There's so many ideas for things they can do, hopefully they continue to improve on their systems.
    (1)

  5. #5
    Player
    Coupain's Avatar
    Join Date
    Apr 2016
    Posts
    1,418
    Character
    Merlin Sand
    World
    Moogle
    Main Class
    Arcanist Lv 2
    I beat myself in the French part of the lodestone for this feature !! Savage or extreme dungeon yes this game really need it ! I don’ understand why it seems difficult for SE to make that

    Yoshida himself few years ago said that they are working on it and since there is no news

    It can be the « real FC event ». I mean, in a lot of FC ive been, there is the same problem : 1/3 of players are not log since 6 months, 1/3 are casual and the last players (3 or 4 players) are not enough to go in a savage 8 man mode and are too « powerfull » for normal content, between this there is nothing except extremes primals

    If it's not savage why they can’t do extremes dungeons linked to the trial? for exemple we take The next primal, it will give a 465 weapon, and you make a extreme/savage dungeon with no weeklies that give 465 ilevel stuff, or minions, or glamours i dont know there is a lot of things to do. Or they can take dungeons who already exist like aurum vale and make it savage (The minimum ilevel feature is not enough)

    Sorry for my english but really i want this feature ive been waiting for this for so long, rathalos ex was a good beginning with the raid finder revival !
    (1)

  6. #6
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Sounds good, however I don't think it's possible to make them as hard as 8-man content since the difficulty of 8 man content usually involves doing a dance with 7 other people and fewer the people easier the dance is, like just think about the harder meachanics there is and now scale them to involve only 4 people, they are much easier that way. Think about tsunami from newest raid tier, if there is only 4 people with debuffs it's much easier since it requires much less coordination and fewer people can screw it up.

    That being said there definitely could be much harder 4-people content as currently everything involving only 4 people is super easy, they could take the road of having everything hitting harder and bosses not being scripted and having you adapting to different attacks on the fly and bringing the difficulty up with that, rather than relying in team coordination bringing the difficulty like it does now in savage raids. I remember the only time in game's history when 4-people content felt difficult and it was when pharos sirius came out so it definitely can be done with high damage output and chaotic and fast mechanics rather than team coordination.
    (0)

  7. #7
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I like the idea of hard dungeon content like WoW is trying to do, and Guild Wars (in Fractals) and ESO have done...

    But these other MMOs also show why Yoshi has said he won’t donit.

    Balance.

    What group size do you balance groups for?

    GW2 currently balances for raids. So Fractals are either super easy or impossible until you figure out some way to gimp them...
    ESO balances for... I am not sure, I need to progress more. But I think it may have WoW’s flaw.

    WoW balances for... everything. And that means all it gets bland and homogenized...

    FFXIV balances for 8 players. This means they can intentionally make sone jobs weaker or stronger but meant to be paired. And they could do that for 4 instead. But you cannot do it for both unless you remove even more job diversity than we lost with 5.0...
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  8. #8
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NessaWyvern View Post
    They kinda did that with Rathalos EX, and it was pretty fun.
    Yeah this pretty much came to mind when thinking of 4man savage. Honestly, game could use more of it. Not to mention more difficulty broadly.
    (0)

  9. #9
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    The way 14 works, it would be hell to balance.

    Having 4 person parties locked to Heal, Tank, 2 DPS instead of 5 or 6 people that can have a 2nd healer or 2nd tank, or both, or a dedicated CC, or someone who can tank or heal effectively as needed means you're heavily limited to the kinds of content you can use.

    Rathalos worked (sort of) but you cant really get away with "heres something you cant tank and can only heal for half the fight" more than once.

    The more you cut down player spots in a group, the less you can do mechanically.

    We already see this in raids. Let me know when we get to a raid tier where multiple bosses arent fought on a platform in space who have at least one ability that can knock you off the platform, cause thats been a thing for the last couple expansions.


    Harder 4 man content in 14, with the way current skill lineups work, would end up being more outgoing damage and bigger HP pools, which is exactly how NOT to handle that kind of content, because its a boring band-aid based around players not having the ability to use class mechanics to deal with challenges.
    (0)
    Last edited by Barraind; 09-14-2019 at 01:29 AM.

  10. #10
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    3rd Addon, 3rd time it looks like same formula regarding trials and raids. I don't think they care really, they have highest sub count than ever so that will stop any idea that proposes to change that "working system".
    Introducing dungeon achievements like WoW did, to beat bosses under certain conditions or just to have a fast clear time, there are lots of opportunities for replay value and fun. They have to make dungeons like baldesion arsenal, perm death + cc actually useful and needed + interactive environment etc... I really dislike rushing through all the new dungeons and just doing big pulls, just because its the most efficient way nowadays.

    Quote Originally Posted by Barraind View Post
    would end up being more outgoing damage and bigger HP pools, which is exactly how NOT to handle that kind of content
    Yeah they have to introduce mechanics that might deal more damage than the party dps on bosses. It would still be a benefit if you have high party dps, but at least you will kill the boss by playing the mechanics perfectly too. Similar to Unending Coil Ultimate, where you get the phoenix buff that makes it easier to clear if you don't die. But this is just one variant of many.
    It could also be a dot that has to stack up on a boss, until it is stacked so high that he will die very fast. Or its a mechanic like in shinryu where you try to attack his tail to damage him for a set HP value, a boss could have more than 1 target area (his limbs or other structures etc.). There is just lots what they could do to reduce dependency on damage, which I think isn't an ultimately bad thing.
    (0)
    Last edited by Commander_Justitia; 09-14-2019 at 01:40 AM.

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