Quote Originally Posted by HyoMinPark View Post
To be completely fair, though, the OG Spear was more useless than a Spire (TP was actually a bit of a problem for some jobs in HW). It was pure RR fodder until they changed it, and since Spear being Crit was far better received, that’s probably why players put it into the offensive category instead of defensive. Technically, there’s nothing “defensive” about lowering the cooldowns of abilities anyways. Even MP/TP refresh wouldn’t fall under “defensive”, so I’d categorize them as “offensive” cards and “utility” cards: melee get all the “offensive” cards, and ranged get the “utility” cards.
Thank you.

I'm not actually the only person that I've seen break it up that way. The main reason for that is probably do to a "law of opposites" phenomenon or whatever it's called. Basically, we we can name something, and then we have to name something else that is similar but fundamentally different somehow. Well the easiest thing to do is just name it the opposite of the name you gave the first thing; or a perceived opposite since some things we pair aren't opposites but mentally we link them together.

North/South, High/Low, Left/Right, Alpha/Beta, Red/Blue

It's easy to label the first set of cards as offensive, so mentally, by default, the other set are defensive. But as you said and I sorta indicated in my initial post, utility or passive would probably be more accurate.