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  1. #21
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    Reading through the solutions here I still think the best one would be to just give players some choice over what they get in the roulette, especially for alliance. We clearly have two camps, one that only wants the level 50's and one that wants anything but the level 50's. Getting the latter group to queue more solves the issue of waiting for the higher level raids.

    Trying to "fix" the ilvl algorithm introduces more problems. You allow for undergeared players in content that is more challenging than most duties, encourage people to abandon more, and my own personal concern, I still won't be able to avoid the level 50 raids which makes the alliance roulette not worth running.
    Allowing players to choose won't accomplish anything, and defeats the point of even having a roulette. People are going to pick the path of least resistance more often than not. Furthermore, the dev team doesn't want us trying to ignore dungeons or raids we dislike. That's why they have never introduced a veto type system despite people asking. They want us filling queues for people.

    If an ilvl requirement were set, it's impossible to be undergeared for the raids. If you weren't able to access Alliance Roulette once you hit 70 unless you unlocked Orbonne, the lowest you could be is i365. That's perfectly fine for said raid.

    Quote Originally Posted by Kuroka View Post
    One solution would be MORE roulets, like someone in that other thread wants a Ex-trial roulett (id be up for that) we could get a 50/60 and a 70/80 roulett, just as id wish for the dungeons as well...

    But yeah bc maybe one person is lazy and lowers the gear 23 others have to do the lv 50 stuff over and over...

    Ofc the exp rewards should be scaled as well, balanced around the level of Duty vs. your lvl.
    They likely aren't doing this because balancing the EXP gains would be a nightmare. If they're too low, no one will touch certain roulettes. If they're amazing, then everyone levels extremely fast and stops bothering with said roulettes since they no longer need them. An example of this is 50/60/70. A lot of people outright skip it because the EXP gains are garbage unless you get something from Stormblood.

    Quote Originally Posted by Gemina View Post
    As far as any algorithm goes, I think they could fix this simply by having the duty finder look for large disparities between current job level and ilv. Those with significant gaps would then have their rewards severely reduced. Like, not even worth using the roulette kind of reduction. As an example, I believe the ilv requirement for Rabanastre is 305-ish, so if a level 70-80 player decides to deliberately drop their ilv below this and then queue into alliance roulette, they will then be warned that by using the roulette they will receive a reduction/penalty to their daily reward: Proceed?

    An exploit should be reported, not abused. It really lets you know which side of the fence a person stands on.
    I actually rather like this idea. Have it be like a 90% penalty to the EXP gains and reward zero Goetia and Phan tomes. Basically, it's completely worthless to drop your ilvl.
    (2)
    Last edited by ForteNightshade; 09-16-2019 at 01:54 AM.
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