Maybe they should just have an entirely different roulette for the higher level raids. "Normal" ones included. It'd be nice to not do the Crystal Tower or the first tier of Alexander for once.
Maybe they should just have an entirely different roulette for the higher level raids. "Normal" ones included. It'd be nice to not do the Crystal Tower or the first tier of Alexander for once.
Using this qoute because Kaoru_Nagisa expressed it well enough.
The problem is, as people are wont to do on the internet, you jumped the gun and got worked up over one word that never carried the meaning you thought it did (initially, anyway), then attempted to wrap it in the guise of "making a point", looking foolish in the process. One would think people would learn by now not to make certain assumptions on the internet; however, I'm willing to cede the point given the number of trolls that lurk out there, and genuine ill-wishers, so your assumption that I intended the same is not entirely without merit.
As for your comment on the roulette, while I'm still dubious of such claims (I don't know you, after all) I still wholeheartly disagree. Gaming the system was clearly never intended (else the devs never would have addressed it's a problem) and it ruins the experience for many, whether players are new, or simply tired of seeing the same bloody things over and over. I genuinely like the astetics of Lab/Tower, but it's been soured somewhat given how many times I've seen them, and how easily we just stream-roll through them these days. It's dull as dirt.
Eh... I'm split on this. The ilvl-reducers would just choose the lower level roulettes, which could workout for newer players (depending), but for the other roulette queue times would likely stay the same or end up tanking due to a lack of people. Given we don't know how many players artificially lower their ilvl, it's hard to say for certain.
Yes. Being hopeful though, maybe they'd make the rewards for the higher option actually worth trying the gamble once a day.Eh... I'm split on this. The ilvl-reducers would just choose the lower level roulettes, which could workout for newer players (depending), but for the other roulette queue times would likely stay the same or end up tanking due to a lack of people. Given we don't know how many players artificially lower their ilvl, it's hard to say for certain.
Fair enough. Perhaps I'm, as they say too online because pet names always read as dripping with condescension to me because that's how they're usually used on social media, as you said "given the number of trolls that lurk out there, and genuine ill-wishers." My apologies for jumping to conclusions.
This game's community seems to always find ways to make systems work more efficiently than the devs might have intended (like FATE trains in Anemos, which the devs reportedly did not foresee). I do agree, though, that it can get boring, I also seem to get either LotA or ST 8 out of 10 times I do Alliance. Hopefully they do something about it because on top of being boring, everything dies so easily they aren't even good practice for rotations while you're leveling a new job.
"Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"
Understandable, and I could rant for a while about social media in general, but I'll refrain for everyone's' sanity; there are multiple reasons I don't bother with it beyond the bare minimum, typically. Sure it's been used for great things, but I'm rather jaded given the colossal amount of garbage that goes around.Fair enough. Perhaps I'm, as they say too online because pet names always read as dripping with condescension to me because that's how they're usually used on social media, as you said "given the number of trolls that lurk out there, and genuine ill-wishers." My apologies for jumping to conclusions.
Efficient, perhaps, but again, at the expense of others. Feel I'm beating a dead horse at this point, but it's a sore spot. Best I can hope for is the devs seriously look into it, because being sick of content not due to it being poorly designed, but because I was forced (not forced to run roulette obviously, but forced to see the same raids 9 times out of 10 after queuing due to factors outside my control) doesn't sit well with me. I don't leave because I just don't like the idea of leaving unless something really egregious happens (and I'm stubborn and prefer to finish what I start). Hell, I didn't leave a Lab run when people decided "hey, we don't need those silly rocks on Behemoth, lets block meteors with our faces!" and ran giants through them, or just parked their rocks on the boss. You can guess what happened... more than once. I don't recall there being a new player bonus that time, either, so uh...This game's community seems to always find ways to make systems work more efficiently than the devs might have intended (like FATE trains in Anemos, which the devs reportedly did not foresee). I do agree, though, that it can get boring, I also seem to get either LotA or ST 8 out of 10 times I do Alliance. Hopefully they do something about it because on top of being boring, everything dies so easily they aren't even good practice for rotations while you're leveling a new job.
Learning rotations is a thing too, sure. Dummies are an option, but it's nice to practice in older content... when things don't die in 5 seconds.
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