Quote Originally Posted by RoyalBeef View Post
Idk, I can queue up for Orbonne and it pops in about 20 mins, same time it takes to pop a Q for LotA. I don't know what the problem is. None of the Alliance Raids are dead, just bc one or two player get ARR often :P You can't force plyers to do anything, they will just not do it anymore. Acting as if it's impossible for people to clear the raids is unrealistic.
And I doubt that Alliance raids are the place for people to learn mechanics and how their class works. 30% of the force can be dead or have abysmal DPS and you can still clear.
The roulettes arent forcing people to do content they dont want to do, they're giving them an incentive. Thats the trade-off: You get the exp you want, if you agree to do content you might not want to do to help others clear said content. By gaming the system and manipulating your gear to exclude 7 of the 9 possible outcomes you're not holding up your end of the bargain, which is not working as intended. If some people stop doing alliance roulette because they cant game the system anymore, so be it.

And its funny you say that alliance roulettes arent a place for people to learn mechanics when the reason that people dont want to end up in Orbonne are people who are not able to deal with mechanics they could learn in said raid. The very reason that you dont need everyone to play 100% perfect makes it a pretty good learning enviroment: The fights are long enough to actually bother with a proper rotation, they have enough mechanics that require you to pay attention to your surrondings and because they're so many people those mechanics can be actually punishing on an individual level (something you cant have in 4-man-dungeons if you dont want to create wipes at bosses because the healer failed one mechanic and instantly died).
Alliance raids can act as a stepping stone in that learning curve since they can require more of you in terms of awareness, rotation and mechanics than dungeons can, but not as much as an 8-man raid would. People wont be Savage ready after clearing Orbonne but they'll have a better sense of "Oh, I need to pay attention or I'm dead" aswell as "Oh, the whole group needs to pay attention or we're dead" on top of seeing some mechanics that are being repeated later down the line in a less punishing enviroment, like the giant eye-turn-around-mechanic from WoD or the turning arrows from Yiasmat.