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  1. #11
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,262
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rhais View Post
    I would prefer for them to just get rid of classes. I see no benefit to having two jobs from one base class, I would rather just see 2 unique jobs that don't share abilities.
    They can't get rid of classes completely though, as the starting classes originated in the original version of FFXIV (1.0), and because all 1.0 players can transfer their 1.0 character data into ARR with all their existing levels, EXP, classes and Jobs intact, the ARR game client needs to be able to understand that old class data as a class when loading that data for the first time otherwise issues could occur. Yoshi is certainly gutting the 1.0 classes of their usefulness and will never implement new classes (ROG being the last 'new class' introduced), but despite hating them he sadly has no choice to keep the existing classes intact as part of the game, for the benefit of any past 1.0 players who haven't yet come back but may want to in the future.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #12
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    A basic beginner class upgrading into two different job options is a fine concept that works well.

    The problem with the initial Arcanist split is that you didn't upgrade to Summoner or Scholar. Functionally, you stayed as an Arcanist, and the Summoner/Scholar job stones just bolted a few extra skills and a pet upgrade on.

    We're level 80 now, sharing skills from the first 30 levels just isn't that big an issue anymore.

    Edit: that's an interesting name OP
    (1)
    Last edited by Jandor; 09-20-2019 at 06:18 PM.

  3. #13
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jandor View Post
    A basic beginner class upgrading into two different job options is a fine concept that works well.

    We're level 80 now, sharing skills from the first 30 levels just isn't that big an issue anymore.
    But what purpose does it serve? You get the other job for free, but I'd argue that's both a blessing and a curse. I struggle to come up with anything else.

    The only reason "sharing skills from the first 30 levels" (it was originally most of 30~50 as well; ACN didn't stop getting skills from levels until lv50) isn't a big deal anymore is because ShB finally separated the two jobs by dumping most of ACNs skills in the trash when you switch to SCH, and if you're doing that, I'm not sure what benefit sharing a base class gives.
    (1)
    Last edited by Raldo; 09-21-2019 at 02:15 AM.

  4. #14
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They're not gonna add all those branching classes because it would be hellish to balance them. Not to mention FF relies heavily on FF naming conventions and there's no room for Crusader or Witchhunter or Daredevil jobs in an FF game.
    (2)

  5. #15
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jandor View Post
    The problem with the initial Arcanist split is that you didn't upgrade to Summoner or Scholar. Functionally, you stayed as an Arcanist, and the Summoner/Scholar job stones just bolted a few extra skills and a pet upgrade on.
    That’s every job though.
    (2)

    http://king.canadane.com

  6. #16
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raldo View Post
    But what purpose does it serve? You get the other job for free, but I'd argue that's both a blessing and a curse. I struggle to come up with anything else.
    You get the other job for free currently. If I was to do more branching jobs, I'd cap classes at 30.
    They'd just serve as a consistency thing and a basic intro to that archetype.

    Quote Originally Posted by Raldo View Post
    The only reason "sharing skills from the first 30 levels" (it was originally most of 30~50 as well; ACN didn't stop getting skills from levels until lv50) isn't a big deal anymore is because ShB finally separated the two jobs by dumping most of ACNs skills in the trash when you switch to SCH, and if you're doing that, I'm not sure what benefit sharing a base class gives.
    It wasn't a big deal before ShB either. The Scholar/Summoner link didn't matter at all in SB, and wasn't really all that relevant in HW.

    ----------------

    Quote Originally Posted by Canadane View Post
    That’s every job though.
    Not really. It was every job, but job skills outnumber class skills on a lot of jobs at this point. Gone are the days of a job being 5 bonus skills on top of your basic 25 or whatever it was.

    ----------------

    I mean, don't get me wrong people. I'm not advocating upending the whole class/job thing, not now we're this far along.

    People rag on the whole concept of branching classes, but the concept is solid IMHO, FFXIV just implemented it in a weird way that left next to no room to maneuver.
    (0)
    Last edited by Jandor; 09-23-2019 at 04:54 PM.

  7. #17
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raldo View Post
    But what purpose does it serve? You get the other job for free, but I'd argue that's both a blessing and a curse.
    From the way I see it, it could help more people try tanking.
    Explanation : You level a class that evolves into a DPS job to so that you get a good grasp of its rotation, skills, etc...Then, you decide to unlock the second job linked to your class, which is a tank job. This way, you'll have a tank whose kit you already mostly know, which can make you more comfortable to experience.

    If you put that to the extreme, you could have all classes that unlock one DPS and either one tank or one healer.
    (2)
    Last edited by Reynhart; 10-03-2019 at 08:17 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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