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  1. #1
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I really don't need or want more complex rotations, thanks. I play healers to avoid 'rotations' and I'm very happy with where my SCH main is right now. There is quite enough challenge for me in dealing with huge dungeon pulls and boss mechanics, I don't want 'more complex rotations' to deal with as well. I'm happy to admit being a casual, averagely-skilled player, but so are 80% plus of the players I encounter. Remove demanding mechanics and huge pulls and then, yeah, sure, complex rotation away. At the moment I'm lucky to manage a few AOW each pull in between watching the tank's HP plummet and panicking about the BLM who just stood in Bad.
    (0)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elladie View Post
    I really don't need or want more complex rotations, thanks. I play healers to avoid 'rotations' and I'm very happy with where my SCH main is right now.
    Quote Originally Posted by YusiKha View Post
    This is not a thread about whether or not more advanced rotations are what healers need, but how they could be implemented.
    So, let’s pretend that we all agree that the best way forwards is for healers to get more complex DPS rotations...
    I appreciate you reading the first two sentences of my post.

    This is an attempt to add as few skills/traits possible, while also increasing the skill ceiling for healers at top level of healing so it's more than just "Stand Still, Refresh DoT, and spam Nuke".
    While I understand that many healers don't like the responsibilities of doing damage as well as healing, they are free to ignore any additional DPS skills like they already do.
    (1)

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I don't think healers need more complex dps rotations, but rather new skills and traits expanding on their secondary identities.

    In WHM's case it would translate to more skills that do damage and heal at the same time. oGCD's to heal or damage to weave with healing or damaging spells.
    WHM's identity of the nuker would benefit from a playstyle that weaves damage and healing together. No utility translates to huge personal dps.

    AST doesn't need more dps tools, but rather new ways to expand on her buffs. Maybe a revamp of royal road, time dilation and new card mechanics so that the player truly feels an impact everytime he draws a card.

    SCH would be the debuffer/enfeebler of the three. Have its ocd's no longer consume AF but rather fey gauge. Then use AF to apply debuffs that either reduce damage done or increase damage taken to a single target. Like a Scan ability that'd reveal weakpoints.
    (1)

  4. #4
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    I also play healers to avoid "rotation", but I define that as complexity derived from arbitrary interactions between abilities. I'm happy to have more damage skills as long as my gameplay is still more about problem-solving than about trying to manage my own spells and cast them in the right order or whatever. DoT and debuff management is something I would enjoy, because it gives me a job to do and not a rotation to manage.

    Quote Originally Posted by GrimGale View Post
    SCH would be the debuffer/enfeebler of the three. Have its ocd's no longer consume AF but rather fey gauge. Then use AF to apply debuffs that either reduce damage done or increase damage taken to a single target. Like a Scan ability that'd reveal weakpoints.
    I'd rather do it the other way around and have the debuffs use the faerie gauge. Heals are more critical for a healer than debuffs, and I'd rather not have them gated behind a resource that takes as long to build as the faerie gauge.
    (1)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Well that can also be adjusted. Maybe applying debuffs could give extra FG, or maybe crits from your adlo and physick could also increase fairy gauge. Or everytime Fairy uses embrace she gains fg too.
    (0)