Quote Originally Posted by Lola_bunny View Post
I like the idea of making the dps a bit more intelligent but my only concern would be for the small percent of actually intensive healing fights. Just talking about my limited experience in high end content with AST (and I realize give how clunky the card system works now not the best example) but when dodging mechanics, making sure no one is dying, trying to keep combust up and active, checking the tank, it's easy to forget about managing my cards. So I would be concerned either having a dps rotation or more involving dps abilities in general will be another thing to think about and keep tabs on during fights.

I'm torn on it on the whole, it would give the classes a higher skill ceiling but that would also bring elitism in spades to the high end content where there's already more than enough there. You can't perfectly optimize get kicked. A tad hyperbolic and worrying about what if scenarios to be fair. I'm also being a bit honest about my own abilities, I want to do and learn the end game content so I'd be hesitant about adding complexity as It'd make it more difficult for me to learn the fights and keep optimized. My hesitation around upping the thinking involved when healing aside they all need a bit something. They need to be more than just okay.
I've raided on Stormblood with SCH, whose DPS kit was quite a bit more involved than we have now, and honestly, it's not that bad to keep up with. While you're learning the fight, sure you'll drop something here or there because you have so much new information flying at you, by that goes for every class. Besides,imo, that's the fun part. Learning to juggle all your dots and everything else on top of doing mechanics and keeping people alive.