And dots to keep track of is "something" enough. Multiple timers to watch is all I need from a healer rotation, which is what we had before ShB and I was plenty fine with it.
AST... I want to say could use more weaving tools, though I know the ideal is using Light Speed on CD, but you draw more often than LS comes up. Your only instant tools are Aspected Benefic and Combust, the former being expensive while the latter contributes nothing to DPS if used too frequently since the initial hit doesn't even deal damage.
I know a revival of Stella is in the running, but I would like to see something Moon-oriented on AST, just as an offset to Helios.
Last edited by Archwizard; 09-22-2019 at 01:48 PM.
YES!We need a 4th healer, and we have 1 GCD focused healer, and 2 oGCD focused healers. DoTs work with GCD healing, and could facilitate a plague doctor, chemist, or biologist type aesthetic.
Multiple DoTs with varying lengths, Thundercloud procs to keep timings variable? Healing GCDs used could contribute to the length or strength of a DoT as a return on the lost damage Spell.
GCD focused DoT healer that may or may not use Mix as it's primary gimmick? Give me CHM square!
To be honest, I'd much rather see Geomancer added as a full job. With WHM moving away from elemental effects, there's plenty of room for a caster DPS with access to the spells it never used (like Quake, Flood or Tornado).This could be expanded by having held cards giving Malefic an extra effect (maybe MP for Lunar seals, damage for Solar seals, mitigation for Celestial seals?) under the guise of Geomancy spells.
NEXT - DoT Management
We need a 4th healer, and we have 1 GCD focused healer, and 2 oGCD focused healers. DoTs work with GCD healing, and could facilitate a plague doctor, chemist, or biologist type aesthetic.
Multiple DoTs with varying lengths, Thundercloud procs to keep timings variable? Healing GCDs used could contribute to the length or strength of a DoT as a return on the lost damage Spell.
While SCH's theme is admittedly very muddled, its questline does fir a Plague Doctor aesthetic, and Biolysis is about as close as you can get to biology without introducing science to a fantasy world.
I would like to see more skills oriented around its medical and tactical knowledge rather than its faerie "nurse", but all the same, introducing another job with an overlapping theme would only serve to take away from that.
As for Chemist...
So, an apparently little-known fact is that Yoshi-P admitted in an interview that they originally wanted to introduce Chemist in Heavensward... but could never figure out how to balance the Mix mechanic. For that reason we ended up with AST, whose card system was designed to have results somewhat similar to Mix.
Were CHM to be introduced now, Mix would likely end up as a clone or mix of either NIN Mudras or AST Seals. Either way it would mean a lot of time dedicated to its oGCD skills, meaning a setup more like AST's I'd wager.
Plus let's be honest, we'd get bored of the same three throw animations over an over, and there is a veritable dearth of ideas for mechanics outside of Mix.
AST says hi.
Still has Light Speed, Gravity, Regen and some delayed action effects. Losing one stun doesn't make it less of a Time Mage analogue, and as I said above, introducing a healer with an overlapping theme will not help either of them any.
Possible. I've suggested it before myself.
Personally I'd like to either get some explanation of what Art of War is supposed to be, or just a replacement with something that has more defined thematic elements (cough Miasma 2 cough Meltdown).
... which would automatically make attacking less appealing as a White Mage.My plan was for Stone/Glare to become more expensive (600-800mp per cast) so that WHM would have more mana issues just going through its nukespam.
If the devs found that a real concern, I wouldn't be taking a damage loss as a RDM every time I use Engagement because the arena is too small for Displacement. Besides, as tanks and healers, many abilities are situationally more effective than others, and a damage reflection skill could always have a damage cap.Reflecting things like tank busters wouldn’t work as SCH’s damage would differ depending on the encounter.
Bear in mind the devs elected to remove Eye for an Eye, and while they haven't stated a reason, I expect it was partly to make the tank more responsible for their own survivability... and partly because it was just unreliable and not very impactful, since it was RNG on top of a low mitigation percentage.
Hate to be the bearer of bad news, but between Skyshard, Starstorm and Meteor, caster LBs kinda have Comet covered.I do want Comet, though.
A GCD healer would fail.
OGCD heals are ALWAYS better.
The top WHMs force their cohealers to do the vast majority of the healing,despite WHM having more healing potential. WHM is meta because it hits hard, and using any of those abilities stops that, so they use them very sparingly, namely only when they need to move and heal at the same time, or they absolutely need to GCD heal. The only other time to use them would be during down time where the boss is untargetable so they can set up misery.
Sorry to burst your bubble, my dude, but afflatus skills are less of a loss than a ruin2 weave, as each are worth 225pot, a loss of 75p vs Ruin's 80.The top WHMs force their cohealers to do the vast majority of the healing,despite WHM having more healing potential. WHM is meta because it hits hard, and using any of those abilities stops that, so they use them very sparingly, namely only when they need to move and heal at the same time, or they absolutely need to GCD heal. The only other time to use them would be during down time where the boss is untargetable so they can set up misery.
And this (rank 1 speedkill of E4S) hardly looks like forcing your cohealer to do the vast majority. Sorry you're being chadded by your cohealer, but tell them to pick up their slack.
Edit: Oh and look at what the majority of healing was done by
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Last edited by YusiKha; 09-19-2019 at 06:38 AM. Reason: Edit
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