

Right. Our static needed ilevel 460 weapons and some E1S/Stonegear too until we were able to clear E2S. It's no biggie if you are still at it, there is still a lot of time left until the next raid-tier will be released.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
I'll just post the short version of my opinion.
I think the fight is perfectly fine mechanically but I think the dps check is a little too harsh. I've been in groups that can down 1s in record time but that level of dps isn't nearly enough to get the 2s boss low enough before quietus (even with no damage down debuffs) to get a clear. I think the boss mechanics are fine but it could stand to have it's hp reduced a little. Maybe 5% or so.
Last edited by Khalithar; 09-14-2019 at 12:38 AM.
U can bait nyxes spawn to make room to dodge more easily during cleaver

I think its ok how it is. Actually is not that hard, you just need to focus and know your rotation (something its supposed to be a basic if u are doing savage)
People clear it first day, myself I clear it on the first week and I dont play on statics, just pugs.
So no, its not overtunef, none of this tier is, they are very well tuned and fun for a first tier raid.
Well,Ranged got it easy in this fight.
Melee, on the other hand, while doing Quetus properly, we also need to gauge our distance for max melee range and dodge all 24 Nyx without dropping our dps and that is the hardest part.


Better to lose a gcd than to get hit by 30% dmg down. This is only an issue for retribution anyways.
Just do as you see fit.If you feel its too risky then break away from the boss is still the best solution.
For retribution, the W or E dps got it easy but I always got S spot for Guillotine ... so after clever, I have to go west spot so I can still attack the boss and dodge incoming Guillotine + Nyx.I think the MT on N spot can do the same by go to East spot where OT is.
Either Chaos or Retribution, There is always a way to attack boss without break away from him(her?) so melee need to master their range as fast as possible to ease the risk of enrage for the grp.


The only issue with E2S is that E1S is so easy that you have a lot of people joining who have no business being in there. If anything, E1S needs to be made more difficult in future tiers to weed out the players who cant even do a rotation.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Technically people not clearing have a mechanics issue, not dps.
If your group keeps getting hit by nyx adds, there by giving you a 30% dmg down, it's them not doing mechanics properly.
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