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  1. #41
    Player
    LeonDalmasca's Avatar
    Join Date
    May 2019
    Posts
    66
    Character
    Haru Shirasaki
    World
    Phoenix
    Main Class
    Ninja Lv 80
    I play the "Idgaf about the fight and whatever is going on". I main MCH, ranged dps ignoring mechanics specific positions is my forte. I just can move to stuff without worrying about cast times or melee uptime. Went on E4S only with a bunch of people that made me "join them" We reached 50% (My proper clear is still on E3S waiting for the static to be fair). And yes while E4S might be harder for some classes, I'm still talking about the magnitude of a mistake not the fight per se, all the big mechanics are completely fucked up if even a single person dies in E3S. We are indeed talking about pugging situation and having a whole party not messing up in the party-roulette PF is just a bit hard, with the people having higher level gear than the fight need the DPS check has been more lenient and fight like E1/2S where is a bit hard to wipe your team with your mechanics makes them easier, at least to me, than E3S. E4S being the special case as you can actually wipe someone but its still limited to 2 people, not different from E2S cleaver tbf.
    (0)
    Last edited by LeonDalmasca; 09-13-2019 at 09:46 AM.

  2. #42
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,399
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Akonyl View Post
    I don't think it's really overtuned, but for pugs the Cycles at the end are probably a bit ridiculous with how easily they can impact your dps (and so the clear). It's the hardest mechanic to dodge in the fight and it doesn't show up until the very end, so getting to the point where you can actually practice it feels like it takes forever. Thankfully my static is almost at the point where we can skip the cycles entirely, because I don't want to see them anymore.

    Doing a special mechanic at the end of the fight definitely isn't a unique thing to E2S, but I feel like most don't have the same ramp-up in attention required compared to the rest of the fight.
    The combo: In, clock spots, clea... DIE!

    That's the killer, people are so busy trying to dodge they cant get clear fast enough and splat. That's why I think adding just 1 more second would see dramatically improved clear rates. They don't even have to tell us they made the stealth change, just sneak it in on 5.1. I know they wont because they think i460 gear should do it... but I can dream.

    Maybe 5.2 will have an easier 2nd fight so people can feel like there progressing and not give up hope and quit raiding. E2S killed my static, its killed my family's desire to raid, it's finished me off too. Sucks but... that's the real legacy of E2S.
    (0)

  3. #43
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    You have ample time to move out of the way after Doomvoid Cleaver/clock positions if you move as soon as the boss raises her sword since the damage is already locked in at the point.
    (0)

  4. #44
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    E2S was just punishing for players that didn’t execute properly (past tense since now gear can make up for it)

    And by execute properly I mean people who don’t know their rotations or openers, don’t understand how to keep uptime, can’t do mechanics properly, don’t know how to match their gear and materia, don’t use food, etc..

    E1S, like most first floors isn’t meant to filter these players out, the dps check was lax and mechanics relatively easy. So of course 2S is going to be a gate boss for these players. Generally speaking I feel like 3S is usually the gate boss but this tier Levi was very easy.

    Given enough time the weaker players will eventually get carried and now when you run your weeklies you’re still stuck with them. I rarely pug but when I do I end up with healers that do no dps, dps that barely pull 8k, etc. And that’s on duty complete(albeit towards the end of the week)

    All that to say that it’s tuned properly and serves mostly to block people who need to practice and learn their class better out of the rest of the tier.
    (0)

  5. #45
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hyperia View Post
    The combo: In, clock spots, clea... DIE!

    That's the killer, people are so busy trying to dodge they cant get clear fast enough and splat. That's why I think adding just 1 more second would see dramatically improved clear rates. They don't even have to tell us they made the stealth change, just sneak it in on 5.1. I know they wont because they think i460 gear should do it... but I can dream.

    Maybe 5.2 will have an easier 2nd fight so people can feel like there progressing and not give up hope and quit raiding. E2S killed my static, its killed my family's desire to raid, it's finished me off too. Sucks but... that's the real legacy of E2S.
    I would vehemently oppose any such changes. Savage is supposed to demand minimum performance standards. Certain players' inability to meet those standards is not a design flaw.

    The clear rates for all four bosses are 42,654/41,178/32,721/24,290 in the past two weeks.
    96.5% of people who cleared E1S were able to clear E2S.
    79.5% of people who cleared E2S were able to clear E3S.
    74.2% of people who cleared E3S were able to clear E4S.

    No nerfs are required to improve E2S clear rates because the clear rates don't need improving.
    (12)

  6. #46
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    it's not really overtuned, it's just people messing up and getting hit by the disembodied head mobs get a long duration damage down reduces their output almost as much as res sickness.
    If it happens a lot, especially while learning you just won't have the damage to finish it.

    on the other hand, if your group isn't getting hit by them at all you'll have plenty of time to kill it
    (1)

  7. #47
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hyperia View Post
    The combo: In, clock spots, clea... DIE!

    That's the killer, people are so busy trying to dodge they cant get clear fast enough and splat. That's why I think adding just 1 more second would see dramatically improved clear rates. They don't even have to tell us they made the stealth change, just sneak it in on 5.1. I know they wont because they think i460 gear should do it... but I can dream.

    Maybe 5.2 will have an easier 2nd fight so people can feel like there progressing and not give up hope and quit raiding. E2S killed my static, its killed my family's desire to raid, it's finished me off too. Sucks but... that's the real legacy of E2S.
    I don't mean this in an insulting way but if E2S killed your static your static was really bad to begin with and would have struggled in probably every tier to come.
    (5)

  8. #48
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    I haven't cleared ES2 but I think the fight is properly tuned. Anyway, gearing to cover up for skill problems is already a thing in FFXIV.

    With the upcoming 5.1 people will be available to update their phantasmagoria gear via 24 man raid and a new weapon is also coming via new extreme trial, so DPS increase is going to be noticeable.

    Edit: No shame in needing extra gear to clear certain content.
    (0)

  9. #49
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Driavna View Post
    Edit: No shame in needing extra gear to clear certain content.
    Right. Our static needed ilevel 460 weapons and some E1S/Stonegear too until we were able to clear E2S. It's no biggie if you are still at it, there is still a lot of time left until the next raid-tier will be released.
    (0)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  10. #50
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,548
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 90
    I'll just post the short version of my opinion.

    I think the fight is perfectly fine mechanically but I think the dps check is a little too harsh. I've been in groups that can down 1s in record time but that level of dps isn't nearly enough to get the 2s boss low enough before quietus (even with no damage down debuffs) to get a clear. I think the boss mechanics are fine but it could stand to have it's hp reduced a little. Maybe 5% or so.
    (0)
    Last edited by Khalithar; 09-14-2019 at 12:38 AM.

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