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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    The first Eden raids are 5% weaker than what they would normally be, so not overtuned. The reason why people wipe to enrage is because they don't properly dodge adds, 30% damage down debuff is not insignificant.
    (5)

  2. #2
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    It's definitely the gatekeeper of this raid tier. It's a cakewalk for ranged dps and a pain in the ass for casters, but what else is new.
    (0)
    Last edited by Kohdo; 09-15-2019 at 11:45 PM.

  3. #3
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kohdo View Post
    It's definitely the gatekeeper of this raid tier. It's a cakewalk for ranged dps and a pain in the ass for casters, but what else is new.
    The fight's pretty easy for casters though. Pretty sure it's harder for melee esp ones that relies on positionals
    (1)

  4. #4
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    Is E2S overtuned as people say it is?

    Going to try it someday, but I need some feedback on how the experiences are.
    nope, not overtuned. the fight can have 99-100% uptime so its quite easy to beat the enrage assuming you can dodge the birds. the raid wide damage isnt that bad either. if youre having issues, find a POV video on your role and see how people are keeping their uptime or dealing with mechanics. other than that, its a pretty easy fight to one-shot.
    (1)

  5. #5
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    It's the wall of this teir, it seems since Alphascape, they've been making turn 2 the wall of each teir. Though there won't be definitive confirmation of this until the second teir of Eden.
    (0)

  6. #6
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    It's the wall of this teir, it seems since Alphascape, they've been making turn 2 the wall of each teir. Though there won't be definitive confirmation of this until the second teir of Eden.
    Which is good, I don't want the first 2 turns to be snoozefests. Actually I would really like if the first turn would be as hard as the second, we already have extreme primals for "introduction to raiding" the first turn doesn't need to be so easy.
    (3)

  7. #7
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,526
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    For statics I’d say no but for PF, absolutely. I have been trying in PF since release to clear it and I have given up all hope. Quietus is the wall that just destroys people. I’ve watched super high DPS groups just melt in that phase. I’d love it if they would add just one more second between the Chaos attacks.
    (0)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hyperia View Post
    For statics I’d say no but for PF, absolutely. I have been trying in PF since release to clear it and I have given up all hope. Quietus is the wall that just destroys people. I’ve watched super high DPS groups just melt in that phase. I’d love it if they would add just one more second between the Chaos attacks.
    Two key things that really help with that phase are using the safe zone between the imps that spawn after the line AoE in Cycle of Chaos, and also just moving as soon as you see the animation for each AoE in the sequence start (It's an alarmingly common mistake I see people making where they wait until after an AoE's animation plays out to move when the damage actually locks in slightly before the cast finishes).
    (2)

  9. #9
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by KageTokage View Post
    Two key things that really help with that phase are using the safe zone between the imps that spawn after the line AoE in Cycle of Chaos, and also just moving as soon as you see the animation for each AoE in the sequence start (It's an alarmingly common mistake I see people making where they wait until after an AoE's animation plays out to move when the damage actually locks in slightly before the cast finishes).
    yeah anyone who is waiting for animations to finish is asking to be dead. that can be said about almost all mechanics in the game.

    for cycle of chaos: wait for AoE > Move in hitbox > get in between birds > move to cleaver position > dodge the crazy Cuckoos flying everywhere. Theres plenty of time to move but I think people just panic.
    (2)

  10. #10
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Mechanic wise? No.
    DPS check wise? I think so, yes.

    Mechanically, I find it easier to play than E1s.
    (1)

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