The first Eden raids are 5% weaker than what they would normally be, so not overtuned. The reason why people wipe to enrage is because they don't properly dodge adds, 30% damage down debuff is not insignificant.


The first Eden raids are 5% weaker than what they would normally be, so not overtuned. The reason why people wipe to enrage is because they don't properly dodge adds, 30% damage down debuff is not insignificant.



It's definitely the gatekeeper of this raid tier. It's a cakewalk for ranged dps and a pain in the ass for casters, but what else is new.
Last edited by Kohdo; 09-15-2019 at 11:45 PM.
nope, not overtuned. the fight can have 99-100% uptime so its quite easy to beat the enrage assuming you can dodge the birds. the raid wide damage isnt that bad either. if youre having issues, find a POV video on your role and see how people are keeping their uptime or dealing with mechanics. other than that, its a pretty easy fight to one-shot.


It's the wall of this teir, it seems since Alphascape, they've been making turn 2 the wall of each teir. Though there won't be definitive confirmation of this until the second teir of Eden.
Which is good, I don't want the first 2 turns to be snoozefests. Actually I would really like if the first turn would be as hard as the second, we already have extreme primals for "introduction to raiding" the first turn doesn't need to be so easy.


For statics I’d say no but for PF, absolutely. I have been trying in PF since release to clear it and I have given up all hope. Quietus is the wall that just destroys people. I’ve watched super high DPS groups just melt in that phase. I’d love it if they would add just one more second between the Chaos attacks.
Two key things that really help with that phase are using the safe zone between the imps that spawn after the line AoE in Cycle of Chaos, and also just moving as soon as you see the animation for each AoE in the sequence start (It's an alarmingly common mistake I see people making where they wait until after an AoE's animation plays out to move when the damage actually locks in slightly before the cast finishes).For statics I’d say no but for PF, absolutely. I have been trying in PF since release to clear it and I have given up all hope. Quietus is the wall that just destroys people. I’ve watched super high DPS groups just melt in that phase. I’d love it if they would add just one more second between the Chaos attacks.
yeah anyone who is waiting for animations to finish is asking to be dead. that can be said about almost all mechanics in the game.Two key things that really help with that phase are using the safe zone between the imps that spawn after the line AoE in Cycle of Chaos, and also just moving as soon as you see the animation for each AoE in the sequence start (It's an alarmingly common mistake I see people making where they wait until after an AoE's animation plays out to move when the damage actually locks in slightly before the cast finishes).
for cycle of chaos: wait for AoE > Move in hitbox > get in between birds > move to cleaver position > dodge the crazy Cuckoos flying everywhere. Theres plenty of time to move but I think people just panic.


Mechanic wise? No.
DPS check wise? I think so, yes.
Mechanically, I find it easier to play than E1s.
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