Results 1 to 10 of 143

Hybrid View

  1. #1
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by JakeRoon View Post
    Rok I am starting to think you are against any feature that would make this game actually fun to play. I am gonna ask a serious question.

    Are you for real, or just a troll pulling ppls chains on this stuff. I mean no one is THAT hardcore man?
    Dude...MMORPGS have existed without Level Sync, and with PLing, for DECADES! That is not hardcore at all, its normal. Level Sync is newschool thing, but hardly the norm.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Antanias View Post
    <--gives Dragon a ball of yarn

    This right here, or let SE keep the op in the original client while the rest of us play 2.0.
    *trashes the ball of yarn*

    I'm a big kitty damn it, so I expect to be treated like one mew!
    (0)

  3. #3
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Dude...MMORPGS have existed without Level Sync, and with PLing, for DECADES! That is not hardcore at all, its normal. Level Sync is newschool thing, but hardly the norm.
    Sure I guess if you call a features that has been around for more than a decade a "new" thing. I would point out that most mmorpgs in the past 10 years or more have some form of Powerleveling and a good chunk have level syncing. (or instanced difficulty that auto adjust to the strength of the current party)

    Okay Rok I appreciate you answer and clarity.

    I suppose I could go to every thread that someone has about making the game actually casually playable friendly and quote you on how you are against every feature that makes things more convenient, but I am to lazy to do so, and you now what I am referring to: anima debates and all.

    But on the topic of level sync....I can only repeat how it's a convenient feature for those of us who don't mind repeating areas, or actually enjoy returning to them and level there for nostagia, or like to help our lower level friends, or want to play with our higher level friends.

    If I grasp your argument correctly (and please correct me if I am wrong) but it is your fear that player would opt to not go to the higher content in lue of just level syncing to old content because it's easier? (like we somewhat experienced in ffxi) Thus "forcing" those who wanted to "not follow the crowd" to "follow the crowd" .

    Well my retort is once again, as it is in reponse to most of your ideas and thread comments (and many others response to your comments also) : No one is forcing you to use these features. If you want to level in other areas form a party of like minded ppl and do so. If you can't find like minded ppl that is because they PREFER to do it the other way.

    Honestly I enjoyed leveling in some of the lower camps when level syncing I found we got to go to MORE places than we did without it, as we could use our level 50's to easily get to good level 20 camps that we never got to see..... because all anyone ever wanted to level on before the level sync addition was CRABS. 75 levels of crabs...that's exciting.

    I am rambling, as usual, but the point is.....giving ppl choices is never a bad thing...if you don;t like one way, the other way is still availible to you. Don't lobby to remove choices and force ppl to play the way YOU would prefer to. Giving ppl the options to play the game several ways is a good compromise to get many types of players to enjoy the game in their own way.
    (3)