To everyone who wants to flame/bash/beat upon the very thought of level sync i have just one thing to say? Are you effin serious? If you want to blame something for your personal bad experiences with level sync, blame the player base and more specifically the people you played with. Blame people for being stupid, the system itself works fine. That is all, ty for readin.
I'm totally against level sync as well...can't even express how much I'm against it.
People who think it didn't effect FFXI really that much, hence ruined it, have no fucking clue about how it destroyed the whole immersion with the world. On Lvl 20 you knew "ok now it's time to prepare for my departure to Jeuno", On lvl 18 you knew "now I gotta get the items for the SJ quest". On 25 you knew "I need to get to Rank 3 City Missions so I can start my airship pass quest so I can go on lvling in Kazham"...all your way from 1-75 the game was "forcing" you to go into all kinds of areas all over the world and that was how it SHOULD be, then lvl sync came...
BUT, in FFXI it became neccesarry at some point to implement such a system...but only for one stupid reason, cause it was impossible to lvl solo at a reasonable pace. Still it destroyed the world, might sound exaggerating but it did.
When I started FFXI, it took me 1 year to get my first Job to 75(including subjobs etc). You wanna know how many areas I visited in that time for lvling purposes? I remember each and every single one of em.
- Lvl 1-12: Ghelsba Outpost
- Lvl 12-14: La Theine Plateu
- Lvl 14-21: Valkurm Dunes
- Lvl 21-25: Qufim Island
- Lvl 25-28: Yuhtunga Jungle
- Lvl 28-33: Yhoator Jungle
- Lvl 33-37: Garlaige Citadel, Crawlers Nest
- Lvl 37-42: Crawlers Nest, Gustav Tunnel, Eastern Altepa Desert
- Lvl 42-46: Crawlers Nest, Kuftal Tunnel, Boyahda Tree, Western Altepa Desert
- Lvl 46-50: Crawlers Nest, Boyahda Tree, Kuftal Tunnel, Lufaise Meadows
- Lvl 50-52: Crawlers Nest, Cape Terrigan, Boyahda Tree, Quicksand Caves
- Lvl 52-56: Boyahda Tree, Cape Terrigan, Quicksand Caves, Misareux Coast
...and so forth and so on...there are still dozens of other places you could lvl and I have lvld, like Ro'Maeve, Sky, Sea, not to mention the Aht URghan Areas that came later on.
You wanna know how this changed after Lvl sync?
- Lvl 1-20: Start Areas+Valkurm Dunes
- Lvl 20-75: Qufim Island
Sounds awesome, right?
Yeah, now that I think about it, THAT is what I want in FFXIV...have dozens of areas with absolute no meaning to them(even less then they already do). Would make the world feel more alive too. /sarcasm
PS: I remember all the hate threads about people complaining they want to be able to solo efficiently for lvls...well now you got that and for quite some time. Lvling solo through leves is just way too fast(compared to what to do on the way to 50) but PT lvling is faster, so now people complain they want to be able to form PTs with anyone on any lvl, through lvl sync...get your priorities straight...before demanding change over change over change...
Last edited by TirionCrey; 03-22-2012 at 04:46 PM.
Here's the kicker, all the zones in FFXIV look the frikkin same anyway, so its like it matters huh.
If I'm at Nophica or Broken Water it all looks the damn same to me.
I played for quite some time after the addition of level sync in 11 and never had a level sync party that remained in Qufim, so you are either exaggerating or it was something specific to your server.
Now Collibri TP burn that is what truly ruined the game for me.
Poor Colino you are doing a good job fighting in my honor o/
@ DyskoFox I think you will find that Rokien started this thread in response to mine and not the other way round, please check your facts.
Last edited by Jinko; 03-23-2012 at 07:00 AM.
Well... if people wants to level the lame way it's their choice. I want to help low-level people doing content they can't do because there are so few low-level people, and that being my choice I gladly support the Level Sync.
As for now, you could just take a L1, go to Treespeak on its East and Power-level that L1 until L40, then going to a Stronghold and make its way to L50.
By the way, can you guys explain me how can a party that is the same level getting powerleveled in Level Sync? Sorry if I don't grasp this concept, but I'd like to understand, since I never power-leveled in XI. Thanks!
Renshi: I dunno how PLs work in FFXIV, but in XI they would sit around outside the pt and heal as needed. So you could synch up and have your pocket healer doing his thing outside the group.
Dragon: Remora was most certainly backwards. There were times I wanted nothing more than to get away from that server, but I'd been playing with the same group of people since ps2 release. Call me sentimental, but I had no interest in changing that. ToAU didn't directly cater to casuals, no. But you can easily see SE was testing the water there. Why else would ToAU Areas average 7-10k xp/hr and the ROZ/COP areas stand around 4-5k xp/hr. Let's not forget the low HP mobs that didn't beg for a chain to kill them because 2 WS more or less did the job.
I know the grind was grueling in that game. Some XP tweaks were likely in order as well. But between the easily killed mobs and the 2 handed weapon buffs, anyone could've seen what happened coming. True No one person killed SC/MB pts, but the community at large did as it's necessity faded into the backdrop.
Sure the game was shrinking, but like I said before it seems to me that as many people left because of the tweaks as those that stayed or returned because of them. I wasn't the only one that got bored with WS spam pts. They were admittedly neat initially, but once the shiny new wore away I wanted my BLM back. Or at least my SC partner.
Maybe ToAU didn't have any 1-55 content, but you could easily see a ripple effect in the lower levels. Xbox 360 players did cause a bit of havoc, but teaching them didn't seem too far removed from having to teach any other new group that rolled in through the years. Much like when the game opened it's doors to the UK, there were some bullheaded SOBs in Valkurm, but usually by qufim they'd taken their knocks and more or less figured things out. Same can probably be said for ps2 release, CoP release, etc.
At any rate, even then you could see people wanting to WS spam like the "big boys" at 55+ in ToAU zones, and for some odd reason they were completely adamant that it would work the same. No amount of pointing out the differences between a properly constructed lvl 55 bird party and a kuftal tunnel crab pt would sway them. Even showing them failed to work in many cases.
As for the sneak/invis bit I'm not entirely sure how the populace at large lost their aggro dodging skills. I did it so much even up through WotG it was rediculous. Maybe I'm just tricking myself into thinking that there was a greater number of skilled players pre ToAU?
Yoshi-P was not against the power leveling, because it is a choice the player takes. If a player wants to reach 50 just to go meet the end-game content, why not letting it do that?
Sure, as a player of FFXIV I'd reconsider that, because for every level there is something to do, even if now these things to do are little...
But yeah, at the end it's a player's choice =)
PL on XI was fine, here it's not. the pl kills and the other sit afk.Renshi: I dunno how PLs work in FFXIV, but in XI they would sit around outside the pt and heal as needed. So you could synch up and have your pocket healer doing his thing outside the group.
_
At the game how it's at the moment level sync is needed, but idk after merge/ps3 realese will be. Level sync is only need it when there're short amount of people (or there is, sorry my enligsh sucks more than normal when i just wake up)
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