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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    So on the one-hand, I love the idea of having a Black magic utility spell to oppose Vercure and I've been hoping for one forever.

    On the other hand... would this consume Acceleration? Because if so that means you can't use Acceleration for it's intended purpose to influence procs, meaning you'll always come up at a Mana loss even compared to Jolt II. And if not, I worry about potential exploitation of the effect for non-proc skills to extend the duration, like doubling the potency of Verstone/Verfire before doubling the potency of Veraero/Verthunder, and about the increased MP cost.
    Or about newer players just popping Acceleration and doing a quick rotation of Ward > Cure x2 > Ward on the tank. (Remembering that the skill simply says "double potency" and doesn't specify for damage.)

    Plus having all of our personal survival skills on a cast time would be kinda painful, since we have no oGCD protection like Manaward or Titan-Egi.
    (1)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    So on the one-hand, I love the idea of having a Black magic utility spell to oppose Vercure and I've been hoping for one forever.

    On the other hand... would this consume Acceleration? Because if so that means you can't use Acceleration for it's intended purpose to influence procs, meaning you'll always come up at a Mana loss even compared to Jolt II. And if not, I worry about potential exploitation of the effect for non-proc skills to extend the duration, like doubling the potency of Verstone/Verfire before doubling the potency of Veraero/Verthunder, and about the increased MP cost.
    Or about newer players just popping Acceleration and doing a quick rotation of Ward > Cure x2 > Ward on the tank. (Remembering that the skill simply says "double potency" and doesn't specify for damage.)

    Plus having all of our personal survival skills on a cast time would be kinda painful, since we have no oGCD protection like Manaward or Titan-Egi.
    Titan Egi for example takes 3+seconds [Summon + Egi Assault + Laggy Casting Animation], so its not the greatest for emergencies either. Having VerWard give a large Duration like 30 seconds, [and maybe also giving accel two charges because why not] is so that you can use it ahead of time.

    It would consume Acceleration, so you would only get the mana from the first use. Losing 2 mana, won't push us back much compared to losing 6-9 mana everytime we use it, with infrequent use it probably wouldn't push us back at all. Giving it to us on GCD also allows us to use it during long transitions like we currently can now with vercure or to proc dualcast without overheal. [A seperate skill could be introduced instead of acceleration, but I think for the sake of making Accel more interesting and fighting button bloat it would fit well as is.]

    Planning ahead in fights is where you would feel it. BLM/SMN can't just pop their OGCDs Shields either, an open weave window is necessary. Popping it the earliest you can will ensure its up and not interfereing with your rotation. [SMN really can't use their shield either because of the loss of Auto Attack potency, loss of the Egi Assault and the Ruin IV proc loss zzz. So they really need something as well.]
    (0)
    Last edited by Zyneste; 09-13-2019 at 04:11 AM.